becky torbochkin
***********@*****.*** w ww.teaandlaughter.com
//
E XPERIENCE S KILLS
Information Designer // GENERAL DYNAMICS VIZ Adept at
PITTSBURGH, PA // 2 007 PRESENT User Analysis, Interaction Design,
Design features for the Command Post of the Future (CPOF), Paper Prototyping, Design Patterns,
the Army s primary command and control application. User Stories, Requirements
Duties include: user research, writing user stories, persona Gathering & Analysis, Typography,
development, reviewing requirements, setting goals, creating Color, Visual Interface Design, Icons
designs and detailed speci cations, working with developers and Marks, Writing.
to re ne and implement, assist in testing, bug- xing, triage,
Familiar with
and eld support. Some roles I ve played:
Managing budget, creating
Pattern Library Lead // Currently lead the creation of an
schedules, managing small teams
Interaction Pattern Library and Style Guide for a very unusual
software interface. Teach others about interaction patterns,
T ECHNOLOGIES
how to use them, and how to write them. Encourage team
contributions, plan weekly topics, and facilitate reviews. Experienced in
XHTML, css, Adobe Illustrator,
User Study Lead // Led a small team of designers on a short
InDesign, Photoshop, Flash,
usability study to analyze the learnability of CPOF and identify
Dreamweaver, Acrobat Pro. O ce,
opportunities to improve. Planned our schedule, managed
Windows & Mac
budget, set deadlines, and tracked progress. Wrote about
user feedback, satisfaction, and performance; applied basic Familiar with
usability metrics and surveys. Sketched solutions and
ActionScript, Javascript,
prioritized feature ideas. Final report was delivered to CPOF S
AfterE ects, OpenSource CMS s.
customer, Tactical Battle Command.
Feature Designer // Designed new interactions and interfaces Without A Mouse, I
for: map navigation, drawing complex military graphics, data
Capture lovely digital photographs.
entry, noti cation, and collaboration
Thrive in diverse teams. Garden,
Designer, Commander s Mobile Assistant // Worked on a drink tea, collect paper and fabric,
prototype for a web-based mobile version of our command play lots of computer games.
and control software. Designed visual interface layouts,
planned functionality across iterations, prioritized features E DUCATION
according to business need.
Carnegie Mellon University
Adjunct Instructor // SCHOOL OF DESIGN 200 2005 Bachelor of Fine Arts
in Communication Design
CARNEGIE MELLON UNIVERSITY // FALL 2006 FALL 2008
Minor in Photography and Digital
Taught design students Adobe software fundamentals.
Imaging, QPA 3.9
Designer // INFORMATICS STUDIO
Landesberg Prize for Excellence
PITTSBURGH, PA // WINTER 2005 SUMMER 2007
in Typography, Spring 2005
Developed the visual design, interaction, and information
Art Director s Club Scholarship in
architecture for a variety of websites and web applications for
Graphic Design, Work featured in
clients such as the Centers for Disease Control, Nethealth,
the 83rd ADC Annual, 2004
Children s Hospital, and the National Institute of Health.