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Project Design

Location:
Denver, CO
Posted:
October 25, 2012

Contact this candidate

Resume:

Title:ItalianReferencesJan MN

*******@**********-***********.***

Document

Source below

NAME:,

ADDRESS:

ADDRESS2:

CITY:

STATE:

ZIP:

CANDIDATE ID: 2558799

US CITIZENSHIP:

EDUCATION:

EXPERIENCE: 0

WILL RELOCATE: No -

JOB WANTED:

RATE NEEDED:

TELEPHONE: 386-***-****

EMAIL: *******@**********-***********.***

HOMEPAGE:

COMMENTS:

HOTTEST SKILLS: product, pricing, promotion, brand, presentation, profit, financial,

lease, profit

REVISION: 07-SEP-02

RESUME:

II. Objective

[dot.gif] To compose and produce soundtracks and sound effects of

the highest quality for a variety of multimedia applications

including, but not limited to, video game entertainment,

commercials, films, and other related presentations.

III. Skills

[dot.gif] Expertise in creation for use in the following formats:

[dot.gif] - DirectMusic

[dot.gif] - Nintendo 64 Engines

[dot.gif] - Digital Modules (.MOD/.S3M/.XM/.IT)

[dot.gif] - Redbook / CD Audio

[dot.gif] - General Midi

[dot.gif] - RealAudio (file streams)

[dot.gif] - MPEG Layer 3 audio (MP3)

[dot.gif] Extensive knowledge of the following sound development

tools:

[dot.gif] - Vision/StudioVision

[dot.gif] - Logic Audio

[dot.gif] - Cubase VST

[dot.gif] - Cakewalk

[dot.gif] - Impulse Tracker

[dot.gif] - Fast Tracker II

[dot.gif] - Soundforge

[dot.gif] - Cooledit

[dot.gif] - ProTools / Sound Designer II / Peak

[dot.gif] - Galaxy

[dot.gif] Experience in creating soundtracks in ALL styles,

including, but not limited to:

[dot.gif] - Orchestral

[dot.gif] - Rock / Alternative

[dot.gif] - Experimental

[dot.gif] - Ambient

[dot.gif] - Techno and related styles

[dot.gif] - Jazz/Funk

[dot.gif] - World Music-influenced

IV. Project Experience & Accomplishments (see [3]Past Projects for box

shots)

[dot.gif] - Unreal Mission Pack - Return to Na Pali (Legend

Entertainment)

composed music and sound effects with additional music by Michiel

van den Bos

[dot.gif] - Jazz Jackrabbit 2 - Holiday Hare '98 (Epic MegaGames /

G.O.D.)

composed all new level music

[dot.gif] - Vigilante 8 for Nintendo 64 (Luxoflux / Activision)

composed all new in-game soundtrack and remixed the title track

[dot.gif] - Dark Vengeance (Reality Bites)

composed music in conjunction with Andrew Schlesinger

[dot.gif] - Unreal (Epic MegaGames / GT Interactive)

composed soundtrack in conjunction with Michiel van den Bos of

Epic; both the music and immersive audio have been applauded

worldwide and have been included in magazine polls of the 'Top

Video Game Soundtracks of All Time.'

[dot.gif] - Pretzel Pete (Stealth Productions / XSIV Games)

composed entire soundtrack and designed all sound effects

[dot.gif] - Jazz Jackrabbit 2 (Epic MegaGames / G.O.D.)

Composed entire soundrack - music highly praised by several

critics.

[dot.gif] - Crusader: No Regret (Origin Systems)

composed entire soundtrack - as well received as the first

[dot.gif] - Crusader: No Remorse (Origin Systems)

composed entire soundtrack - garnering many 4 and 5 star reviews

[dot.gif] - Tyrian (Epic MegaGames)

composed entire soundtrack

[dot.gif] - Extreme Pinball (Epic MegaGames / Electronic Arts)

composed sound effects

[dot.gif] - IPEC-Precision AcuThin Promotion (DC.ID Design)

composed soundtrack for demonstration and promotional materials

[dot.gif] - AutoScoop (DC.ID Design)

composed soundtrack for promotional materials

V. Pending Projects

[dot.gif] - Unreal Tournament (Epic MegaGames / GT Interactive)

composing audio in conjunction with Michiel van den Bos, also

contributing music are Andrew Sega, Peter Hajba and Tero Kostermaa

[dot.gif] - Unreal 2 (Legend Entertainment)

composing audio and possibly sound effects

[dot.gif] - [undisclosed title] (Stealth Productions / XSIV Games)

composing soundtrack, sound effects, and voice

[dot.gif] - Vigilante 8 : Second Offense (Luxoflux / Activision)

converting some original material and composing all new material

[dot.gif] - AMStudio (Digital Dreams Multimedia)

Contributing audio examples and design work for this all-new

interactive music system combining the MIDI and digital audio

domains.

VI. Pricing

[dot.gif] Straylight does not have a strict pricing scheme.

Instead, each potential project is judged separately based on it's

scope, financial resources, and amount of work. A quote is

generally given upon receiving information from the developer

regarding specifics for the project - including rough deadlines.

Although Straylight considers all opportunities, we prefer a

flat-rate fee system as opposed to profit-sharing.

[dot.gif] Please feel free to contact us at

[4]*******@**********-***********.*** if you have any questions.

References

1. mailto:*******@**********-***********.***

2. file://localhost/home/beta/Easytrieve/cvsroot/root/data/www.altavista.com/fetch/resume

.doc

3. file://localhost/home/beta/Easytrieve/cvsroot/root/data/www.altavista.com/fetch/past.h

tml

4. mailto:*******@**********-***********.***



Contact this candidate