Design . Art . Video Games
Abe Robertson
Designer
http://www.linkedin.com/in/aberobertson
BSP blockout/DetailingGameplay flow planningText script/Visual scriptingEncounter design (SP)Layout designLightingDocumentation3D mesh creation/texturingOptimization
Professional Experience:
Certain Affinity 2009 – PresentCrimson Alliance Created many of the game’s single player levels using proprietary tech and tools. Scripted encounters using proprietary scripting language (based on C). Also contributed to particle effects, level systems, and art passing.
Call of Duty: Black Ops Created First Strike DLC map “Stadium”. Responsible for 2d layout and documentation, blockout in Radiant, game objective placement, designer texture and lighting passes.
Call of Duty: World at War DLC3 Contributed to art pass of the three PVP DLC maps, construction of prefabs, and placement of AI path nodes.
Other Experience:
Black Mesa: Source 2006 – 2009
Worked on the Black Mesa Mod building single player content in Hammer. Contributed heavily to two chapters as well as tech art and visual prototyping.