BURTON S. POSEY (c) *** -*** -**** burtonpos **@*****.***
www.burtonposey.com
www.addogames.com
OBJECTIVE
To design; to create; to inspire through the development of engagin g interactive and game projects
SKILLS
Programming
Actionscript 2.0 & 3.0, C#, Javascript, Strong OOP, MVC, XML, C#/Visual C#, HTML, CSS, PHP, HLSL/Cg Shader
authoring, Visual Basic, MEL Script, Lua, Python, MySQL, Unreal Script, Kismet
Art
Adobe Flash CS5, Adobe Photoshop CS5, Adobe Illustrator CS5, Autodesk Maya ( 8.0-2012), Unity Engine 3 (Pro + Pro
iOS), Unreal Editor (3.0, 4.0), Modo
EXPERIENCE
Principal, ADDO GAMES LLC April 2009 -Present, Atlanta, GA
Development of original IP with plans to deliver consistent experience across multiple social media platforms
Develop interactive/game experiences on contractual basis for clients
Develop interactive and game prototypes utilizing current and emerging market trends
Interactive Developer, DEFINITION 6 October 2009 -September 2010, Atlanta, GA
Development of creative Flash applications; Emphasis on creating efficient and expandable applications
Contract Interactive Developer, GROMIQUE April 2009-October 2010, Atlanta, GA
Develop and implement interactive projects, focusing on creating dynamic and engaging applications
Contract Game Developer, ISO INTERACTIVE M ay 2009-September 2009, Atlanta, GA
Developed Flash game projects with an emphasis on run -time efficiency and code reusability.
Associate Interac tive Developer, MAXMEDIA DESIGN June 2008 -April 2009, Atlanta, GA
Implemented Flash projects using a wide range of disciplines (3D, 2D physics, dynamic content loading)
Developed clean, well commented code with a focus on runti me speed and overall organization of code
Contract Flash Game Developer, EYES WIDE GAMES M arch 2008-April 2008, Atlanta, GA
Developed, under contract, the implementation of key game systems employing the processing of metadata,
dynamic loading of remote media sources, and implementation of sound user interface concepts
Intern, KANEVA INC. April-August 2006, Atlanta, GA
Iteratively designed interactive menu system for use in product, Virtual World of Kaneva
Developed Adobe Flash interactive user relational technology for integration into user community p ages Provided
s upport, tutorials, problem solving, and wiki documentation to comm unity of independent developers
F X Artist Intern, WAVEFORM GAMES, LLC. January-March 2006, Atlanta, GA
Designed, developed, and implemented procedural graphics and special effects Fine -tuned existing High Level
Shader Language (HLSL) effects to enhance the virtual world experience Transferred 3D assets from native 3D
modeling program into virtual world game platform
EDUCATION
Bachelor of Arts - Visual and Game Programming Graduated September 2009, Atlanta, GA
THE ART INSTITUTE OF ATLANTA
Focused on scripting and programming for the creation of compelling and graphically rich experiences
AFFILIATIONS
International Game Developers Association (IGDA), Memb er 4 years (2005-2007, 2009-2012)
Georgia Game Developers Association (GGDA), Member 3 years (2006 -2007, 2009-2012)