Post Job Free
Sign in

Software Engineer Assistant

Location:
Pittsburgh, PA
Posted:
January 04, 2013

Contact this candidate

Resume:

Skype: lxhiro

E-mail: *******@*****.***

XUN (ERIC) ZHANG Website: xunzhang.webs.com

OBJECTIVE

A programmer interested in software engineer (especially game tools) spring co-op and summer intern.

EDUCATION

Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA Aug. 2011 Present

Master of Entertainment Technology, expected degree awarded May 2013.

Zhejiang University, Hangzhou, China Sep. 2007 Jun. 2011

Bachelor of Science in Mathematics & Applied Mathematics

SKILLS

Programming Language: C, C++, C#, Java, Python

Application: Unity3D, Visual Studio, Eclipse, Matlab, Photoshop

Platform: Kinect, PlayStation Move, Wii Remote

Language: English, Chinese, Japanese

EXPERIENCE

Locomobio Osaka, Japan Aug. 2012 Present

System Programmer

Building a location-based Android/iOS game on JR train system in Osaka, Japan.

Heavy Iron Studios Los Angeles, CA May. 2012 Aug. 2012

Programming Intern

Worked on game Family Guy: Back to the Multiverse as studio s first PC title.

Solved over 80% of ticketed bugs/tasks related to PC platform.

Improved game engine and tools for PC specific features.

Microsoft/Team Signal Pittsburgh, PA Jan. 2012 May 2012

Programmer

Built game The Last Signal on Kinect, and sold to Microsoft as Kinect Fun Lab Gadgets.

Responsible for making a level editor toolkit in Unity3D.

Entertainment Technology Center Pittsburgh, PA Jan. 2012 May 2012

Programming Teaching Assistant

Involved in importing platforms into Unity3D, including Kinect, PS Move, Jam-O-Drum, CAVE and Face Tracking.

PERSONAL PROJECTS

Phoni System May. 2012 Present

Making a framework in Unity3D engine to connect multiple smartphones/tablets to PC as game controllers.

Support multi-touch, acceleration, gyroscope, location, e-compass as standard Unity input, and any customized data.

PlayStation Move Wrapper Nov. 2011 Mar. 2012

Made a wrapper for Move.me SDK for Unity3D engine, imported most features of Move.me.

Gesture Box Project Jan. 2011 May 2011

Developed a complete gesture training and recognition system for acceleration input, coded in Java and C#.

Implemented machine learning algorithms and models: HMM, DTW/SDTW, SVM/v-SVC.

ACHIEVEMENTS

Student Games Competition at Fun and Games 2012, 3rd Place Winner Sep. 2012

Built an educational game XDigit on Kinect for kids learning math.

Mathematical Contest in Modeling (MCM), Meritorious Winner Feb. 2010

Responsible for modeling and programming using Matlab.



Contact this candidate