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Engineer Design

Location:
Oceanside, CA
Posted:
December 29, 2012

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Resume:

Christopher D Ambrosio

**** ******** ******, ********* ** 92056 http://www.cdambrosio.com *****@**********.*** Cell-845-***-****

EXPERIENCE

May 2012- Present Sound Designer Sony Online Entertainment San Diego, CA

-- Planetside 2

Responsible for creation of audio assets using Protools and Sound Forge.

Implementation of audio assets using proprietary tools and software.

September 2011 - May 2012 Associate Sound Designer - High Moon Studios (Activision/Blizzard) Carlsbad, CA

-- Transformers Fall of Cybertron

Responsible for creation and implementation of 5.1 audio assets for the multiplayer levels using Protools and Unreal.

Worked directly with the Lead Producer and Cinematic Director to record, select, edit, and implement all dialog for the game.

Worked in tandem with the lead designer, artists, and engineers to create and implement audio (SFX, Dialog, Music) for campaign level 8.

January 2009 - February 2011 Audio Designer - Vicarious Visions (Activision/Blizzard) Albany, NY

-- Undisclosed Projects (Innovation Lab)

Provided audio support for engineers, artists, and production.

Responsible for conceptualizing basic design and elements of gameplay for several projects in the preproduction phase of development.

-- Guitar Hero iPhone

Worked with designers and engineers to create cutting edge gameplay for the iPhone.

Responsible for programming light shows, cameras, and animations for each song.

Created over 66 original note tracks with unique game mechanics that benefit from the iPhone s distinct control style.

Created and managed content packs to support downloadable content.

-- Transformers War For Cybertron DS

Composer for the Autobots SKU. With music featured in the Decepticons SKU.

Sound design: Recreated original transform sound to be used in both the Autobots and Decepticon SKUs.

-- Marvel Ultimate Alliance 2 (Xbox 360 / PS3)

Character sound design: created foley, weapons, power move, and fusion sounds for legendary Marvel characters Thor and Cable.

Environmental sound design: created many level specific sounds (ambiences/doors/machinery)

Responsible for doing sound design for several engine driven cut scenes.

Dialogue: Collaborated with game writer and former Marvel comic writer Evan Skolnick to edit and choose best lines for character VO.

Music composition: Worked with music from Hollywood composer Trevor Morris, composing original synth parts and remixing tracks.

Created main UI menu music.

Guitar Hero 5 Wii Freestyle

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Designed, composed, and recorded bass funk riffs to be used in the free style mode for Guitar Hero 5 on the Nintendo Wii console.

Worked closely with the lead designer to create original and realistic samples (picking / slapping / sliding / single notes)

Video example featuring bass playing- http://www.vimeo.com/19171875

-- Band Hero DS

Created original note tracks specific to the Nintendo DS.

Responsible for many aspects of U.I. sound design. Created many sounds for different level venues in game.

October 2008 December 2008 Assistant Engineer - Alto Music NYC New York, NY

Responsible for installation and maintenance of all studio gear.

Interfaced with high end clients including David Rosenthal (pianist for Billy Joel)

Maintenance and installation of studio computers and software.

Summer 2007-2008 Intern - Cybersound Studios Boston, MA

Assisted on various mixing, mastering, and recording sessions. Assistant Engineer for New Kids On The Block, mix session with Donny Wahlberg and Jordan Knight

Firsthand experience with many artists ranging in genres from smooth jazz to hip-hop and R&B

RELATED SKILLS

-- Administrative Computer Applications:

Microsoft Word, DVD Pro, Source Control (P4V/P4Win)

Web Design: Dreamweaver, Flash 8, Photoshop

-- Music-Specific Software & Hardware

Hard Disk Recording: Pro Tools, Logic, Digital Performer, Peak Pro 5, Sony Vegas, Sound Forge, Cubase

Software Synthesizers: Reason, Nord Modular G2, Tassmann, Battery, Abysnth, Kontakt, Fm7&Fm8, Abelton Live, Guitar Rig, Reaktor, Massive, Vokator

Control surface & interface Hardware: M-Box, M.O.T.U.-828, M.O.T.U.-Light, Pro Tools 192 I/O, Pro tools HD Systems,

D-Command, Yamaha O2R, Yamaha Dm-2000, S.S.L., Midi Time Piece, Triton, Axiom 49, SSL G, API 1608

-- Game Design Software/Engines:

Unity, Unreal, X-Code

EDUCATION

August 2004 May 2008 Berklee College Of Music Boston,MA

Bachelor of Arts in Music Synthesis (Now called Electronic Production and Design) Graduated: 05/2008 Cum Laude, GPA: 3.5

B.A.S. (Berklee Achievement Scholarship)

Related Coursework: Modular Synthesis, Subtractive Synthesis, Advanced sampling techniques, Digital Mix Techniques, Hard Disk Recording and Non-Linear editing,

Indian Music Synthesis, Multimedia Applications, and Website Design



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