Eric Straub
Email: ********@*********.***
Address:
City: Kirkland
State: WA
Zip: 98033
Country: USA
Phone: 425-***-****
Skill Level: Any
Salary Range:
Primary Skills/Experience:
Consultant, entrepreneur, computer scientist, and technology enthusiast with software production and project management expertise, innovative problem solving and conflict resolution skills, passionate customer empathy, and established team leadership and management skills, seeking opportunity to significantly contribute on and/or lead a team, using agile development methodologies, planning and implementing world class software for current and new technologies and platforms.
Educational Background:
High School Dipolma from Washington State University, Pullman WA 1/2001 to 5/1985 (Computer Science)
Job History / Details:
Summary
Consultant, entrepreneur, computer scientist, and technology enthusiast with software production and project management expertise, innovative problem solving and conflict resolution skills, passionate customer empathy, and established team leadership and management skills, seeking opportunity to significantly contribute on and/or lead a team, using agile development methodologies, planning and implementing world class software for current and new technologies and platforms.
Highlights
Computer science/engineering
Strategic thinking
Communication and listening
Working with others
Project management
Risk management
Conflict resolution/creative solutions
Employee development
Accomplishments
Operating Systems:
Led planning and implementation of key integrated operating system tools built on new system technologies while those system technologies were being built by other teams.
Led planning and implementation of multiple operating system releases.
Led successful collaboration of leading industry companies to create and adopt DPMI technology standard.
Innovated idea of "commit" type transaction for risky OS changes with automatic back out when the change failed.
Games:
Inherited, overhauled, and developed world class program management teams for three different internal game studios, leading to release of over 20 major games.
Collaborated, defined, and documented the mission and roles for game program managers at Microsoft Game Studios, providing clear and consistent expectations, and much improved team performance.
Identified major system install issues, investigated and negotiated with numerous other groups, ultimately leading to resolution and significant reduction in support costs and user frustration.
Other:
Managed 3rd party partners including IBM, Intel, and numerous game development companies.
Consistent top 25 percentage performer at Microsoft (3.9 review average); received numerous awards for leadership and achievement; First ever non-Intel employee to receive Intel leadership award
Paid consultant, advising several companies and startups on software development and business development.
Experience
June 2002 to Current
Common Folk Co. Bellevue, WA
Entrepreneur
Own and operate (with my wife) Common Folk Co. in Bellevue, Washington. Responsibilities include all aspects of business, but primarily focused on strategy, planning, and the back office (Point of Sale, systemization of the business, government reporting, security, bookkeeping, payroll), lease negotiation, site planning, design and improvements. Also create fixtures from repurposed goods for resale and display at the store
September 2002 to Current
ES Consulting Kirkland, WA
Principal Consultant
Consulting services for all aspects of software planning, development, production, and business development for both startups and established companies. Most recently provided Program Management support investigating, designing, and planning multiple platform mobile and cloud based vertical event platform.
December 2000 to January 2002
Microsoft Game Studios Redmond, WA
Studio Manager
Managed the Studio X game development studio, planning and implementing production of AAA PC games and several Xbox titles, including Munch's Oddysee in time for the Xbox console launch.
April 1996 to December 2000
Microsoft Game Studios Redmond, WA
Group Program Manager
Joined Microsoft games group as Group Program Manager (GPM) of Simulations studio:
Overhauled the PM team by identifying and removing under performing PMs, mentored the team, and hiring quality new PMs (and one bad one that I later removed).
Planned and implemented several major PC games
Identified a major install design flaw that would leave customer computers unusable. Successfully spearheaded a cross division effort educating and motivating the stakeholder teams to fix a broken design that had plagued PC game install for years as teams pointed fingers at each other.
After successfully overhauling the Simulations studio PM team, and at the request of our senior VP, shifted to GPM of the Sports studio:
Overhauled the PM team, similar to what I did in Simulations.
Planned and implemented several PC sports games
After successfully overhauling the Sports studio PM team, and also at the request of our Senior VP, shifted to GPM role for the Action, Arcade and Strategy studio:
Overhauled the PM team, similar to what I did in Simulations and Sports.
Planned and implemented several PC games
Initiated and lead cross studio collaborative effort, clearly defining and documenting the roles and expectations of game PM's at Microsoft.
November 1993 to May 1996
Microsoft Redmond, WA
Group Manager - Systems
Systems Tools And Plus! Team
Managed the creation of core Windows system tools including Defrag, Scandisk, System Agent, and enhanced Drvspace disk compression, while simultaneously creating the first Windows Plus! product. Participated in daily Windows war team and established reputation as solid leader with excellent problem solving skills.
In the months following release of Windows 95, worked directly for VP strategizing and exploring ways for Microsoft to embrace the Internet. Conceived and created the first Internet Explorer Admin Kit (IEAK), an SDK/Wizard which made it easy for partners to customize Internet Explorer (IE) w/o impacting the IE development team.
June 1985 to December 1993
Details of prior years experience available upon request
Education
1985 Washington State University Pullman, WA
Computer Science
Minor in Math.