Mark Stefanowicz
Email: *********@********.***
Address: **** **** ****
City: Cedar Park
State: TX
Zip: 78613
Country: USA
Phone: 407-***-****
Skill Level: Director
Salary Range: $165,000
Willing to Relocate
Primary Skills/Experience:
See Resume
Educational Background:
See Resume
Job History / Details:
Mark StefanowiczAustin, TX www.markstef.com
Skills Art Direction, Team Management Project Management Traditional Oil Painting, Watercolor Painting, and Pastels Concept Art Background Painting Digital Painting 3D Textures Video Compositing Animation
Software Maya 11 Illustrator CS6 Photoshop CS6 Flash CS6 After Effects CS6 Painter 10 Director 8.0 GoLive CS6 Combustion 2.0 Premiere 6.0 Final Cut Pro MS Office Project
Employment History
Junction Point Studios Disney Interactive, Austin, TX 2010 Present
Studio Art Director
Epic Mickey 2: The Power of Two (Wii, PS3, Xbox360, Wii-U) Create and oversee studio wide visual objectives for all titles Supervise development of Art Directors for all game teams Create standard workflows for the studio, prototyping and in game asset creation Review schedules for all art disciplines internal and external to meet studio goals Hiring manager for project team members and the assignment of game teams Coordinate with multiple outsourcers to develop in game art assets Review art internal and external to meet studio and product goals Work with marketing and licensing groups on brand development for Epic Mickey and other franchises in the studio Mentor Art Directors and artist's studio wide through training, workshops, and career management Work with Studio GM and other discipline directors to meet studio goals Assess technologies with Studio TD and team to improve workflows and increase visual quality of studio products Work with Studio directors to facilitate and develop pipelines for all art disciplines
Art Director
Epic Mickey (Wii) Create objectives for the Art Department Supervise development of art for 45+ artists across all disciplines including: concept, environments, characters, VFX, UI, and cinematics Mentor artists through training, workshops, and career management Create schedules for all art disciplines internal and external to meet studio goals Hiring manager for project team members and the assignment of roles Coordinate with multiple outsourcers to develop in game art assets Work with Studio directors to facilitate and develop pipelines for all art disciplines Facilitate and review art internal and external to meet studio and product goals Work with marketing and licensing groups on brand development
Electronic Arts-Tiburon, Orlando, FL 2003 2010
Art Production Manager Art Lead for Central Art (2007 - 2010)
NCAA Football (Cross-Platform); Madden (Cross-Platform); NASCAR (Cross-Platform); NFL Street (Cross-Platform); Head Coach (Cross-Platform) Managed the process of outsourcing including contracting, scheduling and the delivery of final art assets Coordinated all football character assets, tools, and schedules to achieve desired results Worked with team leads to assign work and monitor progress of Art content Established and communicated project goals, objectives, plans and milestones to the project team and worked with Executive Producers from concept to production Knowledge of software development process, project management and performance management Ability to facilitate and mediate between varied departments each with unique needs Facilitated communication according to overall communication plan and ensured all stakeholders were provided necessary information at appropriate times Influenced selection of project team members and the assignment of component roles Provided and assisted team with their development plans and provided motivational leadership Balanced ideal outcomes (e.g., gameplay, technical solutions, visual quality) and project scope against business constraints (time, cost, quality)
Lead Character and Environment Artist (2004 2007) Understood and communicated to the team the Big Picture visual elements of the game Developed and maintained documentation of process, pipelines and schedules Mentored/managed and lead a team by example, with the ability to roll out new technologies Communicated artistic vision to product team/franchise Conducted team building and performance appraisals of team members Expert modeling, texturing, and UV mapping ability Worked with Producer, cooperatively developed the Art Asset Bible and aided in establishing a realistic and reliable task list and schedule for all art deliverables Worked with outsourcing partners to provide in-game assets to the team Aided in the reviews of Art Direction and lead team to the desired art directors vision Worked closely with Programmers and Technical Artists to develop stream lined processes and tools for next-gen assets from characters to environments Prepared storyboards, presentations, and video production
Texture Artist (2003 2004) Created Texture Art for two AAA console game titles Worked with Art director on overall visual development of two AAA console game Strong understanding of form and composition, color and lighting Strong modeling, texturing, and UV mapping ability Prepared storyboards and presentations Video production
The Yacobian Group, Maynard, MA 1999 2003
The Yacobian Group is a Marketing Solutions Group for Bvlgari, Gucci, Chanel and Ann Taylor.Senior Designer Created front end art assets consistent with a given project style, including menus, overlays, and other onscreen displays for Bvlgari, Gucci, Ann Taylor, and Chanel Worked directly with the Creative Director and producers to develop new styles Researched, evaluated and rolled out new technologies Designed packaging for Corporate Brand Software Worked with the A/V department on video concepts Video editing and compositing from online to televised commercials Worked with Creative Director on scheduling graphic production Advanced knowledge of 2D art manipulation software (i.e. Photoshop, Illustrator, Flash, Director, etc.)
Funnybone Interactive Vivendi Universal Games, Canton, CT 1997 1999
Funnybone Interactive is a company that develops educational CD-ROM's for WB, Fisher-Price, Knowledge Adventure, Disney, and many other companies.Background Artist Painted backgrounds for nine CD-ROM titles Character designs Developed animations in Photoshop for use in Director Painted textures for 3-D environments
Part-Time Freelance
DNA Press 2004 2007 Painted over a dozen books from fantasy to Juvenile book covers.
Llewellyn Worldwide 2005 Painted a cover for the first book of a four part mini-series.
Heavy Metal Magazine 2003 Digitally painted an eight page story.
Roaring Studios 2001 2002
Roaring Studios is a comic book company that produced titles such as Waterdogs, The Rift, Hedge Knight and Legacy.Art Director / Digital Painter Assisted the President and Vice President with producing new ideas and to obtain licensed products. Digitally painted three titles. Served as Art Director on three titles. Responsible for hiring new employees. Scheduled and made sure deadlines were met by all artists. Designed the advertising for books. Maintained relationships with the printers and distributors. Represented the company at conventions, which also included booth set-up layout and designing the booth display.
Acetylene Comics 2000 2001 Digitally painted Acetylene's flagship comic book Vesper Issues 1-6.
Image Comics 2000 2001 Digitally painted cover for