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Dmitry Vinnik
CG / Technical Supervisor
18-7370 Stride Ave
Cell: 778-***-****
Burnaby, BC
E-mail: abp3hx@r.postjobfree.com
Canada V3N 5E6
A highly experienced individual who strives to perfect his skills. The production includes Feature film work,
TV series and Animated film work. Is proficient in the latest high-end packages to include: Autodesk Maya, 3D
Studio Max, XSI, Rhinoceros 3d, Z-brush, Mudbox, V-ray, Mental Ray, Maxwell, Fry Render, Eyeon Fusion,
Shake, Nuke, Adobe After-Effects, Adobe Photoshop.
Film Credits:
Final Destination 5 (2011)CG Supervisor / Lighting Lead
Tron: Legacy (2010) Technical Supervisor / Lighting Lead
A- Team (2010) Lighting Lead / Generalist
Ramona (2010) Lighting TD / Generalist
The Tree of Life (2010) Generalist / Sculptor
The New Daughter (2009) Generalist / Sculptor
Surrogates (2009) Generalist / Modeler
Passchendaele (2008) Lighting / Generalist
Get Smart (2008) Lighting / Generalist
X-Files - I want to believe (2008) CG Lead / Generalist
One Missed Call (2008) Lead Lighting TD / Generalist
Superhero (2008) Lighting / Generalist
White Noise 2 (2007) Lighting / Generalist
Mr. Magorium's Wonder Emporium (2007) Lighting Lead / Generalist
In a name of a King: A Dungeon Siege (2007) Generalist
TV Credits:
Smallville (2008) CG Lead /Generalist
Shark (2007) Senior Lighting TD/Generalist
Sarah Connor Chronicles (2007) Senior Lighting TD/Generalist
CSI (2007) Senior Lighting TD/Generalist
Bionic Woman (2007) Senior Lighting TD/Generalist
Babylon 5 Pilot (2005) Senior Lighting TD/Generalist
Eureka (2006) Senior Lighting TD/Generalist
Stargate Atlantis (2006) Senior Lighting /Generalist
Stargate SG1 (2005-2006) Senior Lighting /Generalist
Battlestar Galactica (2004) CG Lead /Generalist
Core: Boiling Point (2004) CG Lead /Generalist
Absolute Zero (2004) CG Lead /Generalist
Dragons 2 (2004) Generalist
Dragons (2003) Generalist
WORK EXPERIENCE
Jan10 - July11
CG / Technical Supervisor / Lead Lighting TD / Generalist, Prime Focus
Vancouver,BC
Feature film work: "Final Destination 5","Tron: Legacy", "A-Team"
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Modeling/texturing
-
Shading Development
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Look Development
-
Pipeline Development (lighting and rendering)
-
Prepping shots for lighting and rendering
-
Lighting and rendering (output passes)
Software used: Autodesk Maya, Autodesk 3ds max, Autodesk Mudbox, Pixologic
Zbrush, V-ray, Mental Ray, Nuke, Fusion, Photoshop
July 09 - Jan 10
Senior Lighter / Generalist, The Moving Picture Company Vancouver, BC
July 08 - Dec 08
Feature film work: "Passchendaele", "The New Daughter", "Surrogates", "Ramona"
-
Shading
-
Pipeline Dev (lighting and rendering)
-
Prepping shots for lighting and rendering
-
Lighting and rendering (output passes)
Software used: Autodesk Maya, Mental Ray, Z-brush, Mudbox, Shake, Photoshop
Feb 09 - May 09
Senior Generalist, Frantic Films Vancouver, BC
Feature film work: "The Tree of Life"
-
Modeling/texturing
-
Shading
-
Lighting and Rendering RND
Software used: Autodesk Maya, Autodesk 3ds max, Autodesk Mudbox, Pixologic
Zbrush, V-ray, Mental Ray, Fusion, Photoshop
April 08 - June 08
CG Lead / Lighting TD, Entity FX North, Vancouver, BC
Feature film work: "X-Files - I want to believe"
TV series work: "Smallville"
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Pipeline Dev
-
Shading
-
Prepping shots for lighting and rendering
-
Lighting and rendering (output passes)
-
Pre-comp
Software used: Autodesk Maya, Mental Ray, Digital Fusion, Photoshop
Jan 07 - Jan 08
Senior Lighting TD/Generalist, Zoic Studios, Vancouver, BC
Feature film work: "Get Smart", "One Missed Call", "Superhero"
TV series work: "CSI: Las Vegas", "Eureka", "Shark", "Sarah Connor Chronicles",
"Bionic Woman"
Pilot work: "2007 Babylon 5 Pilot"
Responsible for:
-
Pipeline development (Vray integration into Maya/Shake pipeline, open EXR)
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Pipeline development (Mental ray custom shader integration, open EXR)
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Shading
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Lighting and rendering Pipeline Development
-
Lighting and rendering (output passes)
-
Pre-comp
Software used: Autodesk Maya, Vray, Mental Ray, Z-brush, Mudbox, Shake, Photoshop
March 06 - Nov 06 Lighting Lead, Image Engine Inc., Vancouver, BC
Feature film work: "White Noise 2", "Mr. Magorium's Wonder Emporium"
TV series work: "Stargate SG-1" and "Stargrate Atlantis"
Responsible for:
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Supervising small team
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Shading
-
Prepping shots for lighting and rendering
-
Lighting and rendering (output passes)
Software used: Autodesk Maya, Mental Ray, Z-brush, Mudbox, Shake, Photoshop.
Jun 04 - Feb 06
CG Supervisor, Enigma Studios Inc., Vancouver, BC
Feature film work: "Blood Rayne", "Dungeon Siege"
Commercial work: "Concord Pacific"
TV series work: "Battlestar Galactica"
Direct to DVD film work: "Core: Boiling Point", "Absolute Zero"
Responsible for:
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Modeling supervision, texturing and retexturing existing models.
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Lighting and Rendering Supervisor.
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Precomp
Software used: 3D Studio Max, V-ray, Real Flow, Z-brush, Mudbox, Maxwell, Maya,
Combustion, Photoshop.
Sep 03 - Jun 04
Lighting TD and Modeler, Bardel Entertainment, Vancouver, BC
Direct to DVD animated film work: for "Dragons" and "Dragons 2"
Responsible for:
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Modeling characters
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Lighting and Rendering.
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Pre-comping
Software used: Maya, Adobe After-Effects, Photoshop.
Jan 02 - Jun 04
Lighting TD/Compositor, Face Lift Entertainment Inc., Vancouver, BC
TV Animated shorts work: "Monstories"
Responsible for:
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Creating cg sets for the opening sequence.
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Lighting and Rendering.
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Compositing 2D shots for final output.
Software used: Adobe After-Effects, 3D studio Max, Maya, Adobe Photoshop.
Aug 02 - Dec 02
Adobe After-Effects Compositor, Bardel Entertainment Inc., Vancouver, BC
Animated DVD film work: "Christmas Orange"
Responsible for:
-
Compositing 2D scenes
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FX for 2D scenes
Software used: Adobe After-Effects, Adobe Photoshop, Maya, 3D Studio Max.
July 00 - Aug 02 3D Modeler/Animator, Vision Critical Communications Inc., Vancouver, BC
Architectural visualization for commercial projects.
Responsible for:
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Modeling/texturing
-
Lighting and Rendering
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Compositing
Software used: Adobe After-Effects, Adobe Photoshop, Maya, 3D Studio Max.
© Copyright 2011
0.0071 - 0.97MB
© Copyright 2011 PDFCast.org
0.0071 - 0.97MB