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Software Supervisor

Location:
Burnaby, BC, Canada
Posted:
January 04, 2013

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Art & CultureComputer / InternetHealth & FitnessManual & GuideWorld & Business

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Dmitry Vinnik

CG / Technical Supervisor

18-7370 Stride Ave

Cell: 778-***-****

Burnaby, BC

E-mail: abp3hx@r.postjobfree.com

Canada V3N 5E6

A highly experienced individual who strives to perfect his skills. The production includes Feature film work,

TV series and Animated film work. Is proficient in the latest high-end packages to include: Autodesk Maya, 3D

Studio Max, XSI, Rhinoceros 3d, Z-brush, Mudbox, V-ray, Mental Ray, Maxwell, Fry Render, Eyeon Fusion,

Shake, Nuke, Adobe After-Effects, Adobe Photoshop.

Film Credits:

Final Destination 5 (2011)CG Supervisor / Lighting Lead

Tron: Legacy (2010) Technical Supervisor / Lighting Lead

A- Team (2010) Lighting Lead / Generalist

Ramona (2010) Lighting TD / Generalist

The Tree of Life (2010) Generalist / Sculptor

The New Daughter (2009) Generalist / Sculptor

Surrogates (2009) Generalist / Modeler

Passchendaele (2008) Lighting / Generalist

Get Smart (2008) Lighting / Generalist

X-Files - I want to believe (2008) CG Lead / Generalist

One Missed Call (2008) Lead Lighting TD / Generalist

Superhero (2008) Lighting / Generalist

White Noise 2 (2007) Lighting / Generalist

Mr. Magorium's Wonder Emporium (2007) Lighting Lead / Generalist

In a name of a King: A Dungeon Siege (2007) Generalist

TV Credits:

Smallville (2008) CG Lead /Generalist

Shark (2007) Senior Lighting TD/Generalist

Sarah Connor Chronicles (2007) Senior Lighting TD/Generalist

CSI (2007) Senior Lighting TD/Generalist

Bionic Woman (2007) Senior Lighting TD/Generalist

Babylon 5 Pilot (2005) Senior Lighting TD/Generalist

Eureka (2006) Senior Lighting TD/Generalist

Stargate Atlantis (2006) Senior Lighting /Generalist

Stargate SG1 (2005-2006) Senior Lighting /Generalist

Battlestar Galactica (2004) CG Lead /Generalist

Core: Boiling Point (2004) CG Lead /Generalist

Absolute Zero (2004) CG Lead /Generalist

Dragons 2 (2004) Generalist

Dragons (2003) Generalist

WORK EXPERIENCE

Jan10 - July11

CG / Technical Supervisor / Lead Lighting TD / Generalist, Prime Focus

Vancouver,BC

Feature film work: "Final Destination 5","Tron: Legacy", "A-Team"

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Modeling/texturing

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Shading Development

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Look Development

-

Pipeline Development (lighting and rendering)

-

Prepping shots for lighting and rendering

-

Lighting and rendering (output passes)

Software used: Autodesk Maya, Autodesk 3ds max, Autodesk Mudbox, Pixologic

Zbrush, V-ray, Mental Ray, Nuke, Fusion, Photoshop

July 09 - Jan 10

Senior Lighter / Generalist, The Moving Picture Company Vancouver, BC

July 08 - Dec 08

Feature film work: "Passchendaele", "The New Daughter", "Surrogates", "Ramona"

-

Shading

-

Pipeline Dev (lighting and rendering)

-

Prepping shots for lighting and rendering

-

Lighting and rendering (output passes)

Software used: Autodesk Maya, Mental Ray, Z-brush, Mudbox, Shake, Photoshop

Feb 09 - May 09

Senior Generalist, Frantic Films Vancouver, BC

Feature film work: "The Tree of Life"

-

Modeling/texturing

-

Shading

-

Lighting and Rendering RND

Software used: Autodesk Maya, Autodesk 3ds max, Autodesk Mudbox, Pixologic

Zbrush, V-ray, Mental Ray, Fusion, Photoshop

April 08 - June 08

CG Lead / Lighting TD, Entity FX North, Vancouver, BC

Feature film work: "X-Files - I want to believe"

TV series work: "Smallville"

-

Pipeline Dev

-

Shading

-

Prepping shots for lighting and rendering

-

Lighting and rendering (output passes)

-

Pre-comp

Software used: Autodesk Maya, Mental Ray, Digital Fusion, Photoshop

Jan 07 - Jan 08

Senior Lighting TD/Generalist, Zoic Studios, Vancouver, BC

Feature film work: "Get Smart", "One Missed Call", "Superhero"

TV series work: "CSI: Las Vegas", "Eureka", "Shark", "Sarah Connor Chronicles",

"Bionic Woman"

Pilot work: "2007 Babylon 5 Pilot"

Responsible for:

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Pipeline development (Vray integration into Maya/Shake pipeline, open EXR)

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Pipeline development (Mental ray custom shader integration, open EXR)

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Shading

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Lighting and rendering Pipeline Development

-

Lighting and rendering (output passes)

-

Pre-comp

Software used: Autodesk Maya, Vray, Mental Ray, Z-brush, Mudbox, Shake, Photoshop

March 06 - Nov 06 Lighting Lead, Image Engine Inc., Vancouver, BC

Feature film work: "White Noise 2", "Mr. Magorium's Wonder Emporium"

TV series work: "Stargate SG-1" and "Stargrate Atlantis"

Responsible for:

-

Supervising small team

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Shading

-

Prepping shots for lighting and rendering

-

Lighting and rendering (output passes)

Software used: Autodesk Maya, Mental Ray, Z-brush, Mudbox, Shake, Photoshop.

Jun 04 - Feb 06

CG Supervisor, Enigma Studios Inc., Vancouver, BC

Feature film work: "Blood Rayne", "Dungeon Siege"

Commercial work: "Concord Pacific"

TV series work: "Battlestar Galactica"

Direct to DVD film work: "Core: Boiling Point", "Absolute Zero"

Responsible for:

-

Modeling supervision, texturing and retexturing existing models.

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Lighting and Rendering Supervisor.

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Precomp

Software used: 3D Studio Max, V-ray, Real Flow, Z-brush, Mudbox, Maxwell, Maya,

Combustion, Photoshop.

Sep 03 - Jun 04

Lighting TD and Modeler, Bardel Entertainment, Vancouver, BC

Direct to DVD animated film work: for "Dragons" and "Dragons 2"

Responsible for:

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Modeling characters

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Lighting and Rendering.

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Pre-comping

Software used: Maya, Adobe After-Effects, Photoshop.

Jan 02 - Jun 04

Lighting TD/Compositor, Face Lift Entertainment Inc., Vancouver, BC

TV Animated shorts work: "Monstories"

Responsible for:

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Creating cg sets for the opening sequence.

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Lighting and Rendering.

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Compositing 2D shots for final output.

Software used: Adobe After-Effects, 3D studio Max, Maya, Adobe Photoshop.

Aug 02 - Dec 02

Adobe After-Effects Compositor, Bardel Entertainment Inc., Vancouver, BC

Animated DVD film work: "Christmas Orange"

Responsible for:

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Compositing 2D scenes

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FX for 2D scenes

Software used: Adobe After-Effects, Adobe Photoshop, Maya, 3D Studio Max.

July 00 - Aug 02 3D Modeler/Animator, Vision Critical Communications Inc., Vancouver, BC

Architectural visualization for commercial projects.

Responsible for:

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Modeling/texturing

-

Lighting and Rendering

-

Compositing

Software used: Adobe After-Effects, Adobe Photoshop, Maya, 3D Studio Max.

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