CHAIM P rofile
Chaim Gingold is a computer scientist and interactive designer by training. By trade, he is a
GINGOLD computer game designer & digital toymaker. He studied with Janet Murray at Georgia Tech,
where he earned an MS in Digital Media. A long term associate of and collaborator with Will
Wright, Gingold was a key member of Spore's prototyping & concept team, and designed the
game's award winning creative tool suite. He has published articles and spoken around the
world on game design, prototyping, and play. Currently, he works as an independent game
developer & design consultant in Berkeley, California.
Experience
address
Independent Game Developer & Design Consultant Berkeley, CA. 2008-Present
2329 Carleton St
Developed and published two iPhone games: MinMe, and Earth Dragon, which received an IGF
Berkeley, CA 94704
Mobile honorable mention for sound design. I have done extensive prototyping work for an
tel 1-510-***-**** unannounced PC simulation game. On the side, I do freelance design consulting.
email **@*********.***
url http://levitylab.com Game Designer, Spore/Electronic Arts Emeryville, CA. Summer of 2002; 2003-2007
Design lead for Spore s critically acclaimed creative tool suite. Working closely with Will Wright,
I designed and provided overall creative direction for Spore s editors. Responsibilities also
included design and prototyping across the entire project, directing interns, and interfacing with
journalists.
Education
Georgia Institute of Technology, Atlanta, GA Digital Media MS, 2003
Thesis: Miniature Gardens & Magic Crayons: Games, Spaces, & Worlds.
West Virginia University, Morgantown, WV Computer Science BS, 2001 (summa cum laude)
Senior Thesis: Software Criticism.
Selected Publications
Gingold, Chaim. A Brief History of Spore. Third Person. Harrigan, Pat and Noah Wardrip-
Fruin, eds. Cambridge: The MIT Press, 2009. 131-136.
Gingold, Chaim. Catastrophic Prototyping and Other Stories. Game Design Workshop.
Fullterton, Tracy. 2nd Edition. Amsterdam: Morgan Kaufmann, 2008. 182-185.
Gingold, Chaim. Pac-Man: A Maze with Multiple Meanings. Space Time Play. von Borries,
Friedrich, Steffen P. Walz, and Matthias B ttger, eds. Basel: Birkh user, 2007. 78-79.
Gingold, Chaim. What WarioWare can teach us about Game Design. Game Studies. Volume
5, Issue 1. (2005).
Selected Talks
Gingold, Chaim. The Human Play Machine. Game Developers Conference 2009; Games for
Health 2010, keynote.
Gingold, Chaim. Spore s Magic Crayons. Game Developers Conference 2007.
Gingold, Chaim and Chris Hecker. Advanced Prototyping. Game Developers Conference
2006; Montreal International Game Summit 2006, keynote.
Referrals
Available upon request.