Andrew Fearon
******@************.**
Homepage: http://www.andrewfearon.ie
Education
M.Sc. Interactive Entertainment Technology, Trinity College Dublin, 2010
An Animation & Particle Design Tool for a Location-Aware Mobile Game, Trinity College
Dublin, 2010
B.Sc Computer Applications (Software Engineering), Dublin City University, 2008
Employment
Game Developer, HB Studios, Nova Scotia, Canada, January 2011 - Present
NBA Baller Beats
Collaborated with design and art to create a Kinect front-end praised by users and
Microsoft.
Worked closely with art team to design and implement venues
Wrote customs shaders to enable the artist s goals
Technologies used include Microsoft Kinect, C++, MySQL, Lua, DirextX, HLSL
Madden 2012
Worked with designers in EA to create new modes and screens
Front-End was Flash/ActionScript with a C++ and SQL backend
Work was very well recieved and communicating with a distant office was not problematic.
IT Admin,
St.Patrick s Hospital, Dublin, July 2009 - Aug 2010
Junior Java Developer, Steorn, Dublin, Nov 2008 - Feb 2009
Junior C++ Developer, Fraudhalt, Dublin, Aug - Nov 2008
Junior Java Developer, Taxstream, New Jersey, USA, Mar - Sept 2007
Programming Tutor, Dublin City University, 2005 - 2006
Personal Game Projects
Count Pollen And Friends, 2010
Collaborative 2D Puzzle game. Developed with XNA.
Mobile Commander, 2008
Turn-based territory control game. Java web applet with SMS communications.
Pathogen, 2007
Multiplayer RTS. Based on virus and immune system struggle. C++, OpenGL