Alexander Edward Burley
*********@*****.******.**********.***
Professional Summary
I am a graduate from the Art Institute of Phoenix with a degree in Visual Game
Programming which provides me with background knowledge of Programming, scripting and 3D
modeling. I enjoy working on complex, architectural problems and actively pursue
programming projects to build for a personal sense of pride and growth.
Technical Skills
C# Java Unity
C++ CG
3DS Max/Maxscript
Education
The Art Institute of Phoenix, Phoenix, AZ
Bachelor of Arts in Visual & Game Programming, September 2011
Dean's Honor Roll, October 2008-June 2010
Student of the Quarter, January 2011
Alpha Beta Kappa, June 2011
Professional Experience
Enemy Airship, Phoenix, AZ
Programming Intern, March 2011- July 2011
Created and modified tools for the editor
Kept documentation up to date
Wrote functionality into objects in Lua
Arizona State University, Learning Sciences Institute
Junior ProgrammerSeptember 2011Present
Assisted with the writing of game systems inside the Unity editor
Project Experience
Dust,
The Art Institute of Phoenix, Phoenix, AZ
Programmer, November 2010-April 2011
Programmed the game systems and gameplay in the Unity Game Engine
Wrote the post process and shader effects for the game
Worked closely with artists and designers to help them understand the engine and game
systems so they could work independently
Volunteer Experience
Game Developer Conference (GDC), San Francisco, CA
Conference Associate, March 2010, March 2012
Professional Membership
Independent Game Developers Association (IGDA) Phoenix Chapter, Phoenix, AZ
Attendee/Participant, April 2010-Present
Student Game Developers Association (SGDA) Phoenix Chapter, Phoenix, AZ
Member, July 2009-Present