Matthew Suber: Art Director, UI/UX Designer, Product Manager, and creative problem solver
******@************.*** 404-***-**** @iammatthewsuber
SUMMARY Award-winning, multidiciplinary, user experience and visual designer specializing
in interfaces for mobile and digital displays with an affiinity for games,
multichannel user-engagment, and consumer experience strategy.
Portfolio and blog can be found at www.matthewsuber.com and
www.andsometimesidothis.com.
WORK EXPERIENCE At SapientNitro as a Mobile and Digital Display Designer specializing in
interface and user experience design for tablet, mobile, and web from 2011 to
present. Client work includes:
Ann Taylor, designed in-store tablet experience for the retailer
Adobe, designed conferencing platform for events and engagements
Chrysler, created web and mobile concept work for connected-vehicles
At CNN as a Production Designer working along side developers, UX designers,
editors, and content producers to provide engaging user experiences including
complex data-visualizations, UI for mobile web and applications from 2007 to
2011. Key projects included:
Applications for Andoird phone and tablet, UI and UX design
iPad app, UI design
ElectionCenter app, UI and product design for iOS, Android and RIM
iPhone app, UI design and product development
Mobile webkit site, Production designer
At InnovCare Design Solutions as a Designer on contract while in school
working with web concepts for clients, developng iconography, and creating
marketing collatoral for company s self-promotion in 2007.
At Deep Blue Digital as a Design Intern concentrating on web production
design, color correction, web mockups, and photo retouching in 2005.
FREELANCE WORK 2011 Designed mobile UX and UI for the internet-startup Synkup.com. The
application is currently in development.
2007 Designed identity manual for Georgia Brain Train Group s Athens to Atlanta
project (A2A), ranging from logo development and way-finding. Final version
of the manual was presented in Spanish and English to the Georgia Brain Train
Group.
2006 Developed poster designs and animated ad for Lifetime Television Original
Movie entitled Fatal Desire. Collaborated with art director and discussed ideas
on approach having studied materials, a screen play, and promotional photos.
2006 As a student designed print and animated concept art for CNN Exchange
(now iReport ) and presented work to executives.
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PERSONAL PROJECTS At Mowgli LLC as co-owner and User Experience Director working with a rag-
tag team of game designers, developers, and illustrators to create music-based
social networking games and music oriented utilities from 2011 to present.
Songster, directed UX for Mowgli s flagship product for Facebook
ZoozBeat, redesigned UI for the music-oriented utility for iOS
With StampFoto, In early UX stages for a mobile product that aims to give
users a certain level of control and ownwership of content that is shared on the
web from 2012 to present. Work and involvement includes:
User experience design
Creating and identifying user profiles
Mapping user flow
Product development
PUBLISHED WORK 2010 Sound design for Two animated short
2008 Featured designs in Form: Artistic Independence book
2007 Editorial art direction for Moxie Magazine, Summer 2007 Issue
AWARDS 2011 Spring CINE Golden Eagle Awards for Two film
2010 SND Annual Award for World s Best Mobile Tablet App for CNN
2010 SPD GALA Award Site of the year for CNN.com
2009 Macworld Best News App - CNN for iPhone
2008 Peabody Award for CNN.com political coverage
PROFESSIONAL 2010 Toastmasters International
TRAINING 2010 Agile traning at CNN Center PDC
2008 Management skills-from CNN Center PDC
2008 Action Script 3-from Emory University
2007 Business networking-from CNN Center PDC
EDUCATION 2007 Georgia State University BFA Graphic Design
SKILLSET Adobe Creative Suite including After Effects, HTML, XML, CSS, Curious
mapping software, working knowledge of AS3, Microsoft Office, Propellerhead
Reason, Ableton Live, data visualization
RECENT READS Blue Ocean Strategy by W. Chan Kim
Glimmer by Warren Berger
Ender s Game by Orson Scott Card
Designing Interactions by Bill Moggridge
Outliers by Malcolm Gladwell
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