Megan A Parks
Environment Artist
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Download My ResumeMegan A Parks
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Position Desired: 3D Environment Artist
Skills:
Tools: Autodesk 3D Studio Max, Autodesk Softimage, Pixologic Zbrush, Adobe Photoshop, xNormal, 3DCoat, Crazybump, Sculptris, Perforce, Sharepoint
Engines: Obsidian s Onyx, Unreal 3, GECK Gamebryo editor
Environment and prop 3D modeling and texturing
World building of environments that maximize both beauty and exciting gameplay
Collaborates and communicates well with teams of peers to take levels from concept to full completion
Takes feedback and direction well, and implements changes quickly and efficiently
Enthusiastic and self-motivated, works well in teams with peers from all departments
Experience:
2009 2012 Obsidian Entertainment Junior Environment Artist and World Builder
Next Gen Unannounced Project (Environment Artist)
3D asset creation with Obsidian s Onyx engine for visual demo
Assisted with pipeline development and testing of DirectX11 techniques
Unannounced Project (Environment Artist)
3D asset creation with Unreal Engine 3
Worked closely with a small dedicated team to develop gameplay, art style, story and prepare visual/gameplay demo
Fallout New Vegas and DLC 1-4 (Environment Artist and World Builder)
Creation of high quality 3D assets in the unique retro post-apocalyptic Fallout style
Crafted open world areas from scratch to full completion. Was in charge of layout, gameplay flow, terrain shaping and texturing, clutter, decoration, and local lighting of several major regions of the Mojave wasteland
Collaborated with designers, fellow world builders, and content artists to create believable, rich and lived-in environments
Worked closely with the art director to create important vistas and landmarks throughout the wasteland
20082009Obsidian EntertainmentQA Tester
Neverwinter Nights 2: Storm of Zehir Alpha Protocol
Assisted the art team with lighting and decoration of several small interiors with the Neverwinter toolset
General bug testing and regression and focused RPG Sytems testing
20062008Javaground QA Tester
QA testing of several JAVA and BREW mobile games
Education:
20032007 Art Institute of California at Orange County Bachelor of Science, Game Art and Design
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