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Project Testing

Location:
Orange, CA
Posted:
September 29, 2012

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Resume:

Megan A Parks

Environment Artist

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Download My ResumeMegan A Parks

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Position Desired: 3D Environment Artist

Skills:

Tools: Autodesk 3D Studio Max, Autodesk Softimage, Pixologic Zbrush, Adobe Photoshop, xNormal, 3DCoat, Crazybump, Sculptris, Perforce, Sharepoint

Engines: Obsidian s Onyx, Unreal 3, GECK Gamebryo editor

Environment and prop 3D modeling and texturing

World building of environments that maximize both beauty and exciting gameplay

Collaborates and communicates well with teams of peers to take levels from concept to full completion

Takes feedback and direction well, and implements changes quickly and efficiently

Enthusiastic and self-motivated, works well in teams with peers from all departments

Experience:

2009 2012 Obsidian Entertainment Junior Environment Artist and World Builder

Next Gen Unannounced Project (Environment Artist)

3D asset creation with Obsidian s Onyx engine for visual demo

Assisted with pipeline development and testing of DirectX11 techniques

Unannounced Project (Environment Artist)

3D asset creation with Unreal Engine 3

Worked closely with a small dedicated team to develop gameplay, art style, story and prepare visual/gameplay demo

Fallout New Vegas and DLC 1-4 (Environment Artist and World Builder)

Creation of high quality 3D assets in the unique retro post-apocalyptic Fallout style

Crafted open world areas from scratch to full completion. Was in charge of layout, gameplay flow, terrain shaping and texturing, clutter, decoration, and local lighting of several major regions of the Mojave wasteland

Collaborated with designers, fellow world builders, and content artists to create believable, rich and lived-in environments

Worked closely with the art director to create important vistas and landmarks throughout the wasteland

20082009Obsidian EntertainmentQA Tester

Neverwinter Nights 2: Storm of Zehir Alpha Protocol

Assisted the art team with lighting and decoration of several small interiors with the Neverwinter toolset

General bug testing and regression and focused RPG Sytems testing

20062008Javaground QA Tester

QA testing of several JAVA and BREW mobile games

Education:

20032007 Art Institute of California at Orange County Bachelor of Science, Game Art and Design

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