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Manager Technical Support

Location:
Australia
Posted:
November 07, 2012

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Resume:

A bel Pandian

G am e Pro g ram me r

*/** ***** ****** ******* 3181 Australia 045******* ****.*******@*******.***

www.abelprince.com

Targeting Game Programmer Position

I am seeking a goal oriented position of a video game developer in a well established organization where I

can utilize my experience in the game development field and special skills of programming in order to

develop highly modified video games for different users.

Education

Academy of Interactive Entertainment Melbourne, Victoria, Degree expected Dec 2010

Advanced Diploma in Game Development ( Programming )

Anna University Chennai, India. Degree Obtained April 2008

Bachelor of Engineering (Computer Science)

Work Experience

Trickstar Games ( Gameplay Programmer )( May 2011 Nov 2011) 7 Months

Create AI for the wingman planes to assist the player and fly in formation

Fix the bugs in Gameplay, AI and Physics

Create Physics Driver for the weapons and objects using Bullet Physics

Use Unity Game Engine to create the game for iOS/Android Devices.

Customer and Technical Support (NETGEAR) (2008 to 2009):

Provide networking/desktop support and perform Networking tasks.

Earned commendations for teamwork, flexibility and work excellence in providing Home Networking

support to the Customers.

Technical Skills

Languages Microsoft Visual C++, Microsoft Visual C#

Middleware Gamebryo, nVidia PhysX, FMOD, Unity 3D

API DirectX, OpenGL, SDL

Experience at AIE

Purple Justice

A 2.5D platformer action shooter game done by the team of 8 Members(4 Artists & 4 Programmers)

Tools Used : Microsoft Visual C++, Gamebryo, PhysX, FMOD

Areas Worked : Enemy AI

Sound Manager ( FMOD API & FMOD Designer )

Physics (nVidia PhysX)

Projectile Manager

Explosion Manager

Graphics Project

A 3D Demo Application done by the team of 3 Members

Tools Used : Microsoft Visual C++, Gamebryo, FMOD

Areas Worked : Procedural Terrain Generation

Procedural SkyBox

Sound Manager ( FMOD API )

Night Effect Shader

Multithreaded Application

This is a 3D Tech demo which demonstrates the improved effect on frame rate when three different threads are

used for update and render scene functions

Tools Used : Microsoft Visual C++, Directx 10, nVidia PhysX

Areas Worked : Full Demo

Beast Man

A 2D platformer action game developed using OpenGL library.

Tools Used : Microsoft Visual C++, OpenGL, SDL, FMOD API

Areas Worked : Full Game

Oil Wars

A 2D action game developed using XNA Game Studio 3.1

Tools Used : Microsoft Visual C#, XNA, XACT

Areas Worked : Full Game

References

Andrei Nadin 041*-***-***

Senior Producer, Trickstar Games

Thomas Meyer 043*-***-***

Lead Programmer, Trickstar Games



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