A bel Pandian
G am e Pro g ram me r
*/** ***** ****** ******* 3181 Australia 045******* ****.*******@*******.***
www.abelprince.com
Targeting Game Programmer Position
I am seeking a goal oriented position of a video game developer in a well established organization where I
can utilize my experience in the game development field and special skills of programming in order to
develop highly modified video games for different users.
Education
Academy of Interactive Entertainment Melbourne, Victoria, Degree expected Dec 2010
Advanced Diploma in Game Development ( Programming )
Anna University Chennai, India. Degree Obtained April 2008
Bachelor of Engineering (Computer Science)
Work Experience
Trickstar Games ( Gameplay Programmer )( May 2011 Nov 2011) 7 Months
Create AI for the wingman planes to assist the player and fly in formation
Fix the bugs in Gameplay, AI and Physics
Create Physics Driver for the weapons and objects using Bullet Physics
Use Unity Game Engine to create the game for iOS/Android Devices.
Customer and Technical Support (NETGEAR) (2008 to 2009):
Provide networking/desktop support and perform Networking tasks.
Earned commendations for teamwork, flexibility and work excellence in providing Home Networking
support to the Customers.
Technical Skills
Languages Microsoft Visual C++, Microsoft Visual C#
Middleware Gamebryo, nVidia PhysX, FMOD, Unity 3D
API DirectX, OpenGL, SDL
Experience at AIE
Purple Justice
A 2.5D platformer action shooter game done by the team of 8 Members(4 Artists & 4 Programmers)
Tools Used : Microsoft Visual C++, Gamebryo, PhysX, FMOD
Areas Worked : Enemy AI
Sound Manager ( FMOD API & FMOD Designer )
Physics (nVidia PhysX)
Projectile Manager
Explosion Manager
Graphics Project
A 3D Demo Application done by the team of 3 Members
Tools Used : Microsoft Visual C++, Gamebryo, FMOD
Areas Worked : Procedural Terrain Generation
Procedural SkyBox
Sound Manager ( FMOD API )
Night Effect Shader
Multithreaded Application
This is a 3D Tech demo which demonstrates the improved effect on frame rate when three different threads are
used for update and render scene functions
Tools Used : Microsoft Visual C++, Directx 10, nVidia PhysX
Areas Worked : Full Demo
Beast Man
A 2D platformer action game developed using OpenGL library.
Tools Used : Microsoft Visual C++, OpenGL, SDL, FMOD API
Areas Worked : Full Game
Oil Wars
A 2D action game developed using XNA Game Studio 3.1
Tools Used : Microsoft Visual C#, XNA, XACT
Areas Worked : Full Game
References
Andrei Nadin 041*-***-***
Senior Producer, Trickstar Games
Thomas Meyer 043*-***-***
Lead Programmer, Trickstar Games