abo8ig@r.postjobfree.com
OBJECTIVE To use my technical and artistic skills to solve prob-
lems related to effects, simulation and rendering.
EDUCATION Graduated Magna Cum Laude with a BFA in Computer
Art in August, 2005 from the Savannah College of Art
and Design with a focus in Visual Effects.
WORK EXPERIENCE Senior FX Technical Director, Blue Sky Studios
(2010-Present) S equence / Tech Lead Volumet-
rics
FX Technical Director, Blue Sky Studios (2005-
2010) S equence / Tech Lead Volumetrics
English Teacher, Xi an, China (2006) 2 w eeks
FX Internship, Reel FX Studios (2004-2005) F X
Winter, Summer, Spring internships, Hot Pixel Ac-
tion (2003-2004) F X, Animation, 3D Sets, Editing
Presented A W orld Of Voxels - The Volumetric Ef-
OTHER EXPERIENCE
fects of Ice Age: Continental Drift a t SIGGRAPH
2012
Presented C louds in the Skies of Rio a t SIG-
GRAPH 2011 / Houdini User Group Meeting
Co-Development of Skies/Atmospherics Pipeline
for Blue Sky Studios (2011-Present)
Co-Development of the Volumetrics Pipeline for
Blue Sky Studios (2007-Present)
SKILLS Fluid Simulation, Particle Simulation, Scripting / Pipe-
line Development, RBD Simulation, Lighting, Investi-
gation / Problem Solving
SOFTWARE EXPERIENCE Houdini, CGI Studio (BSS Ray Tracer), Maya, Nuke
CODING EXPERIENCE Python, CGI Studio, Mel, C++, VEX, PERL, CSH
COWORKER REFERENCES Trevor Thomson, Senior Researcher, BSS
Hugo Ayala, Senior Researcher, BSS
Matthew Wilson, Skies Lead, BSS
Jamie Kirschenbaum, Senior FX Artist, Microsoft