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Quality Assurance Manager

Location:
United States
Posted:
November 04, 2012

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Resume:

Curriculum Vitae

Personal Details Darren Lee Yeow

Phone: 040*-***-***

Email: ******@******-******.***

Website: http://www.stylus-monkey.com

Objectives To aid games developers in the creation and shipping of AAA quality games.

To teach other people the skills required to be a concept artist.

To be a leader in the field of concept art, art direction and illustration through

great communication and exemplary execution of a wide range of artistic skills

to meet and exceed design brief requirements.

To do all the above stated holding myself true to the highest levels of

professional and personal integrity.

Experience Oct 2009-Current Stylus Monkey Design

Owner / Principal Designer

Lecturer RMIT University Digital Illustration

Contract Art Director for White Wall Concepts, Undisclosed Project

Contract Concept Artist for Trick Star Games, 2 Undisclosed Projects

Marketing Art, Sector 3 Games

Contributing artist for Official Painter Magazine, Advanced Photoshop

Magazine, Digital Artist Magazine and 2D Artist Magazine.

Guest Lecturer at QANTM Concept Art Foundations Class

Commissioned illustrations for WildFire Inc and Shadow Run publication.

Concept designs and marketing artwork for Black Lab Studios.

Private Concept Illustration tutoring.

April 2009-Oct 2009 Transmission Games / IR Guru s

Senior Concept Artist

Fixed and rotary wing aircraft design.

Environment design and mood paintings.

In-game propaganda design.

Vehicle/asset damage texturing.

Matte painting, cut scene illustration and in-game illustration.

PS3/Xbox icons, logo and small graphic design.

UI flow and design critique.

Pitch document creation and illustrations.

Sept 2008-Oct 2008 SpinFast Games Pty Ltd

Art Director / Concept Artist

Created all concept and GUI art to determine look and feel of game.

Collaborated with lead designer to establish look and feel.

Sourced and conducted interviews for prospective art team members.

Jan 2008 Aug 2008 Interzone Games Pty Ltd

UI Art Director

Re-designed Interface style and authored UI style guide for other artists.

GUI quality control through critical feedback.

Interviewed art candidates, made hiring decisions, mentored junior graphic

artists and elevated overall UI visual quality levels to a professional level.

Provided artistic leadership through example, helping to improve morale

through encouragement, feedback and constant improvement of team s work.

Nov 2007 Jan 2007 Interzone Games Pty Ltd

Interim Art Director

Defined art style for project and authored the art style guide used by artists.

Made key decisions on technology trade-off used, eg. Removed the use of

normal mapping to improve performance on target machines.

Liaised with external Chinese development studio to establish deadlines,

guidelines for artwork and provided critical feedback on artwork.

Provided critique and direction on concept art, modelling, animation and UI.

Managed 9 internal artists and external Chinese art studio of 30+ artists.

Improved art production and facilitated creation of art pipelines.

Participated in lead meetings to establish art asset lists and goals.

Provided regular feedback to artists and conducted employee reviews.

Expanded the art team to bridge skill gaps.

Improved morale and direction of the art team.

Aug 2007 Nov 2007 Interzone Games Pty Ltd

Senior Concept Artist

Directed a 3 minute concept art video used for marketing and recruitment

purposes, created the art used, pace and overall editing.

Determined the artistic style through detailed concept art.

Liaised and mentored production modellers to prove style in 3d.

Mentored junior concept artists.

Mar 2007 Aug 2007 Freelance

Freelance Artist

Worked on a comic book for Canadian author.

Created concept art for major characters, all environment art, and all UI for

Silhouette Studios.

Dec 2006 Mar 2007 UGM Interactive

Creative Director, Operations Manager

Designed branding for the new business.

Established development team, workflows, deadlines and scope of game.

Reported to investors.

Authored the artistic guidelines and art style of the game.

Undertook hiring decisions and expanded the team.

Provided critical feedback, employee evaluation, and general HR duties.

Mar 2005 Dec 2006 Hardcover Entertainment / Rascal Studios

Art Director, Lead Concept Artist, Lead UI Artist

Established a style guide and provided consistent concept art for visual

development of game, and ensured the style was met.

Maintained art development schedule ensuring that milestones were met.

Conducted quality assurance and visual alterations where necessary.

Created sky domes and ground textures.

Designed UI for the game.

Education 2000 2003 University of South Australia

Bachelor of Computer & Information Science

Bachelor of Operations Management

2005 2006 Australian Institute of Fitness

Certificate 3 & 4 in Fitness Leadership / Personal Training

Fitness Leader s Course

1997 1999 Sacred Heart College

Graduated Year 12, TER 91

Skills Art/Visual

Experienced in divergent styles, well versed in rendering, proportions, line

drawings, painting, anatomy, perspective, color theory, composition, equally at

home with both physical and digital mediums.

I use a range of software on a daily basis: Illustrator CS3, Photoshop CS3,

InDesign CS3, Corel Painter, 3DS Max 9.

Experienced photographer, using professional equipment.

High attention to detail and quality.

Other

Ability to express myself clearly in both written and verbal forms, and to

understand and clarify the intention of others.

Human resource management skills.

Highly organized, and reliable.

Strong problem solving skills.

Strong financial management control.

General business management.

Business marketing.

Activities Improving my artwork, and mentoring younger artists.

Reading business and personal improvement text.

Collecting art books, scale model cars and DVDs.

Military history and movies.

Racing games, platform games and first/third person shooters.

Running, swimming and general fitness.

Spending time with friends, family and my significant other.

Personal finance and investment.

References Phil Wilkinson (mob. 043*-***-***) Course Co-ordinator, QANTM

Aaron Paul (mob. 041*-***-***) CEO White Wall Concepts

Nick Martinelli (mob. 040*-***-***) Art Director, Transmission Games

Mark Houreau (mob. 040*-***-***) Lead Artist, Trickstar Games

Josh Whitkin (mob. 042*-***-***) Former Art Manager, Interzone Games

Helen Stuckey (03 9925 2739) Games Course Co-ordinator, RMIT



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