Curriculum Vitae
Personal Details Darren Lee Yeow
Phone: 040*-***-***
Email: ******@******-******.***
Website: http://www.stylus-monkey.com
Objectives To aid games developers in the creation and shipping of AAA quality games.
To teach other people the skills required to be a concept artist.
To be a leader in the field of concept art, art direction and illustration through
great communication and exemplary execution of a wide range of artistic skills
to meet and exceed design brief requirements.
To do all the above stated holding myself true to the highest levels of
professional and personal integrity.
Experience Oct 2009-Current Stylus Monkey Design
Owner / Principal Designer
Lecturer RMIT University Digital Illustration
Contract Art Director for White Wall Concepts, Undisclosed Project
Contract Concept Artist for Trick Star Games, 2 Undisclosed Projects
Marketing Art, Sector 3 Games
Contributing artist for Official Painter Magazine, Advanced Photoshop
Magazine, Digital Artist Magazine and 2D Artist Magazine.
Guest Lecturer at QANTM Concept Art Foundations Class
Commissioned illustrations for WildFire Inc and Shadow Run publication.
Concept designs and marketing artwork for Black Lab Studios.
Private Concept Illustration tutoring.
April 2009-Oct 2009 Transmission Games / IR Guru s
Senior Concept Artist
Fixed and rotary wing aircraft design.
Environment design and mood paintings.
In-game propaganda design.
Vehicle/asset damage texturing.
Matte painting, cut scene illustration and in-game illustration.
PS3/Xbox icons, logo and small graphic design.
UI flow and design critique.
Pitch document creation and illustrations.
Sept 2008-Oct 2008 SpinFast Games Pty Ltd
Art Director / Concept Artist
Created all concept and GUI art to determine look and feel of game.
Collaborated with lead designer to establish look and feel.
Sourced and conducted interviews for prospective art team members.
Jan 2008 Aug 2008 Interzone Games Pty Ltd
UI Art Director
Re-designed Interface style and authored UI style guide for other artists.
GUI quality control through critical feedback.
Interviewed art candidates, made hiring decisions, mentored junior graphic
artists and elevated overall UI visual quality levels to a professional level.
Provided artistic leadership through example, helping to improve morale
through encouragement, feedback and constant improvement of team s work.
Nov 2007 Jan 2007 Interzone Games Pty Ltd
Interim Art Director
Defined art style for project and authored the art style guide used by artists.
Made key decisions on technology trade-off used, eg. Removed the use of
normal mapping to improve performance on target machines.
Liaised with external Chinese development studio to establish deadlines,
guidelines for artwork and provided critical feedback on artwork.
Provided critique and direction on concept art, modelling, animation and UI.
Managed 9 internal artists and external Chinese art studio of 30+ artists.
Improved art production and facilitated creation of art pipelines.
Participated in lead meetings to establish art asset lists and goals.
Provided regular feedback to artists and conducted employee reviews.
Expanded the art team to bridge skill gaps.
Improved morale and direction of the art team.
Aug 2007 Nov 2007 Interzone Games Pty Ltd
Senior Concept Artist
Directed a 3 minute concept art video used for marketing and recruitment
purposes, created the art used, pace and overall editing.
Determined the artistic style through detailed concept art.
Liaised and mentored production modellers to prove style in 3d.
Mentored junior concept artists.
Mar 2007 Aug 2007 Freelance
Freelance Artist
Worked on a comic book for Canadian author.
Created concept art for major characters, all environment art, and all UI for
Silhouette Studios.
Dec 2006 Mar 2007 UGM Interactive
Creative Director, Operations Manager
Designed branding for the new business.
Established development team, workflows, deadlines and scope of game.
Reported to investors.
Authored the artistic guidelines and art style of the game.
Undertook hiring decisions and expanded the team.
Provided critical feedback, employee evaluation, and general HR duties.
Mar 2005 Dec 2006 Hardcover Entertainment / Rascal Studios
Art Director, Lead Concept Artist, Lead UI Artist
Established a style guide and provided consistent concept art for visual
development of game, and ensured the style was met.
Maintained art development schedule ensuring that milestones were met.
Conducted quality assurance and visual alterations where necessary.
Created sky domes and ground textures.
Designed UI for the game.
Education 2000 2003 University of South Australia
Bachelor of Computer & Information Science
Bachelor of Operations Management
2005 2006 Australian Institute of Fitness
Certificate 3 & 4 in Fitness Leadership / Personal Training
Fitness Leader s Course
1997 1999 Sacred Heart College
Graduated Year 12, TER 91
Skills Art/Visual
Experienced in divergent styles, well versed in rendering, proportions, line
drawings, painting, anatomy, perspective, color theory, composition, equally at
home with both physical and digital mediums.
I use a range of software on a daily basis: Illustrator CS3, Photoshop CS3,
InDesign CS3, Corel Painter, 3DS Max 9.
Experienced photographer, using professional equipment.
High attention to detail and quality.
Other
Ability to express myself clearly in both written and verbal forms, and to
understand and clarify the intention of others.
Human resource management skills.
Highly organized, and reliable.
Strong problem solving skills.
Strong financial management control.
General business management.
Business marketing.
Activities Improving my artwork, and mentoring younger artists.
Reading business and personal improvement text.
Collecting art books, scale model cars and DVDs.
Military history and movies.
Racing games, platform games and first/third person shooters.
Running, swimming and general fitness.
Spending time with friends, family and my significant other.
Personal finance and investment.
References Phil Wilkinson (mob. 043*-***-***) Course Co-ordinator, QANTM
Aaron Paul (mob. 041*-***-***) CEO White Wall Concepts
Nick Martinelli (mob. 040*-***-***) Art Director, Transmission Games
Mark Houreau (mob. 040*-***-***) Lead Artist, Trickstar Games
Josh Whitkin (mob. 042*-***-***) Former Art Manager, Interzone Games
Helen Stuckey (03 9925 2739) Games Course Co-ordinator, RMIT