Luke Dahl
*** **** **, *** *********, CA *****
********@*****.********.***, 831-***-****
PROFILE
Engineer specializing in technologies related to audio and music with experience in audio DSP algorithm de-
velopment and implementation.
EDUCATION
Stanford University, Stanford, CA
PhD candidate in Computer-Based Music Theory and Acoustics expected 2013
MA in Music Science and Technology 2007
Coursework focused in audio DSP, control theory, machine learning, and HCI.
Research in rhythm characterization for music information retrieval, new instrument design, and movement
soni cation.
Founding member of Stanford laptop and mobile phone orchestras (a.k.a. Slork & MoPho.)
San Jose State University, San Jose, CA
Studies in music composition, theory, and history. 2002 - 2004
University of Michigan, Ann Arbor, MI
BSE Electrical Engineering 1996
Coursework focused on DSP, communications, acoustics, and computer music.
Worked as a research assistant to help develop and evaluate spatial audio algorithms.
WORK EXPERIENCE
Intern, Audio CPU Software, Apple, Cupertino CA 2006 - 2011
Researched and designed audio classi cation algorithms.
Designed and implemented multi-band audio compression.
Ported internal audio tool to to Cocoa and Quartz2D, and redesigned interface.
Teaching Assistant, Center for Computer Research in Music and Acoustics, Stanford University 2008 - 2010
Gave lectures, lead discussions, and graded homework and programming assignments for courses in...
Audio DSP: Intro to Digital Audio Signal Processing, Signal Processing Techniques for Digital Audio Effects,
Signal Processing Methods in Musical Acoustics, and Audio Applications of the Fast Fourier Transform.
Computer music: Composition Algorithms, Psychoacoustics, and Spatial Processing.
Interaction design for music: HCI Theory and Practice
Audio QA Engineer, iPod Division, Apple, Cupertino CA 2004 - 2006
Performed audio quality, conformance, and usability testing for new iPod products, including the rst Shuf e,
Nano, and video iPods.
Developed automated test tools.
Audio DSP Engineer, Creative Labs Advanced Technology Center, Scotts Valley CA 1997 - 2002
Designed and implemented audio effects algorithms for SoundBlasterLive soundcard, including reverb, EQ,
spatialization, chorus/ anger.
Participated in development of EAX and IA3D industry standard APIs.
Principal author on two reverb-related US patents, and secondary author on four audio-related patents.
SKILLS
Programming: C/C++, Matlab, Objective-C/Cocoa/iPhone, DSP assembly.
Audio: sound recording, editing, spatialization, synthesis and design, using ChucK, Max/MSP, Pd, Logic,
Ableton Live, ProTools.
Music: Compose and perform instrumental, electroacoustic, and electronic dance musics.