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Project Design

Location:
Oakland, CA
Posted:
October 14, 2012

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Resume:

Jacob Gonsoski

Game & Technical Artist

Demo Reel

Jacob Gonsoski

510-***-****

*.********@*****.***

SKILLS

Experience working in a game environment and a strong understanding of polygon economy

and efficient game modeling.

3D experience includes modeling, texturing, and rigging in Autodesk s Maya and 3D

Studio Max.

Skill with the Adobe Creative Suite, particularly Photoshop, Illustrator, Flash, and

After Effects.

Experience using the Unreal 2004, Doom 3, and Hero engines.

General scripting knowledge, with some experience with Mel Script, Unreal Script and

basic C coding.

EDUCATION

The Art Institute of California-San Francisco, San Francisco, CA

B.S. candidate, Game Art and Design, Graduating Winter 2008

Cabrillo College, Aptos, CA

Relevant Coursework includes:

Photoshop Techniques, Digital Illustration, Introduction to Flash

RELATED EXPERIENCE

Digital Chocolate, San Mateo, CA

09/0612/06

Ava Peeps

QA Tester

Play tested cell phone game project

Tested for outstanding bug issues and stress tested game server

Art Institute of California San Francisco, San Francisco, CA

10/0612/07

Senior Project Planning Panya s Cauldron

Designer

Designed and edited game design document

Designed weapons and basic game play elements

01/0706/07

Senior Project TABCIS: A Game of Heroes!

Technical Artist

Worked on lightning and particle effects using the Doom 3 engine

Imported animations and rigs and scripted AI for enemy characters

Mindfuse Games, Berkeley, CA

07/0811/09

Gatheryn

Environment Art Intern

Modeled and textured steampunk/Victoriana themed 3D assets.

Used the Hero Engine to place assets within the game environment

Designer

Wrote technical documentation about game systems and features

Help develop storylines and a system of quests to guide the player through the world.

3D Technical Artist

Rigged and animated different game creatures and dynamic characters

Properly imported characters into the game world to function using the FaceGen system

Headed a small team of interns to create a more efficient environment by reducing

polygon

counts and creating a system of L.O.D. models

RiaFunk.com

10/10 today

RiaFunk

Design and Web Assistant

Created 3D assets for game project

Helped with design and implementation of website

Assisted with game design documentation and work flow

Download a Word format resume

Copyright 2008 Jacob Gonsoski - Resume - Demo Reel - Home - Contact



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