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Design Manager

Location:
United States
Posted:
October 18, 2012

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Resume:

Ryan Pergent

's Portfolio

Game & Level Designer

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C.V RESUME

Game Design

Level Design

Student Project

Games

Contacts

C.V RESUME

[ Download as PDF ] (US)

Ryan Pergent

Game & Level designer

4, allee st-just 93210, Saint-denis FRANCE

Phone (portable): +336.63.30.22.10

*.*******@*****.***

OBJECTIVE

Work on different kind of projects to gather experience and sharpen my skills !

EDUCATION

SUPINFOGAME

20072011 Master degree in game Design and Production Management

ACHIEVEMENTS

Built a map with highest fun and difficulty ratings in playtest on Ghost Recon: Future

Soldier

Gave programming lessons in his school, before the end of his own course

Able to understand and master various engines in no-time

Proven able to reach and exceed expectations at every stage of the production

Constantly thriving and striving for personal improvement

WORK EXPERIENCE

July 2011 - currentLevel Designer at Ubisoft

Level design on Ghost Recon : Future Soldier

Worked with AAA game quality requirements

Designed and built a full campaign map

Provided debug support on several maps

Worked on Guerilla mode

Go to Ubisoft s Website

2010 (3 months) Game, Level Designer and Programmer at CCCP, a game company

specialized in flash games and serious games

Worked as game designer and level designer on 2 flash games, from preproduction to

release : Hellball & Astrae Bellum

Worked as a Side programmer on the flash game Astrae Bellum

Worked as a Game Designer & Level Designer on a Unity3D Game : MoonCats

Built is own level builder on Unity3D for MoonCats

Go to CCCP Website

2009 (3 months) Game and Level Designerat Ouat Entertainment, a game company

specialized in games for kids, family and 35-year-old and plus women.

Worked as game designer for a Hidden Object Game in post-production : Pure Hidden

PC/MAC

Game and level design for an adventure game from pre-production to production : Eden s

Quest PC/MAC

Analyzed a large panel of games aiming for the female and kid market PC/MAC/DS

Go to Ouat Entertainment Website

SKILLS

Level Design:

Good experience with Third Person Shooters (TPS), Puzzle Games

Level building engines trained (Unreal Engine 3, Unity and others)

Work everyday with Google Sketch up

Production Management:

Organized and prompt to react

Several experiences as production manager for :

a one year machinima project

a 5-month game

a 5 days rush game

a 5 days rush level design

Programming:

Mastery of Action Script 3 (Adobe Flash language)

Experienced with Unity3D and C# programming

Experienced with Unreal Engine 3 and Unreal Scripting

Novice level in Java

Basis in C, PHP, HTML & BASIC

Sound design:

Composing with Propellerhead Reason & Ableton live

Art:

Familiar with Autodesk 3Ds Max

Mastery of Adobe Flash CS4 & CS5

Familiar with Adobe Creative Suite software

LANGUAGES

French: Mother tongue

English: Fluent

HOBBIES

Centers of interest

Passionate for music composition of every type : used to composing using keyboards and

software and plays acoustic guitar since two years

Love every type of team based sport with a preference for basketball

Interested in new technologies and science in general

Love to travel and have as principle to visit at least one new country per year (with

just a backpack and no plan)

Keen to learn new things about anything I can

Video games

FPS, RPG and RTS mainly

Amateurs of all types and above all in search of originality.

Readings

Science fiction (Asimov, K.Dick, ), fantasy (Pratchett, Tolkien, ), French-Belgian

comic strips, comics and manga.

Professional reading: Game Design, Product Management, Programming

.Writing of Documents to communicate with everyone in production: Game concept and design

document, Behavior documents

.Game mechanics balancing using Breadth, Depth and Pace Triangle.

.Experienced with games aimed at female adults (35-45 years old) and kid audiences.

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