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Project Programmer

Location:
SF, CA
Posted:
October 15, 2012

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Resume:

Reel

Projects

Programmer / VFX

Justin Buzon

******.*****@*******.***

OBJECTIVE

To bridge the gap between programmers and artists in an exciting team enthusiastic about

their game.

EDUCATION

The Art Institute of California San Francisco, San Francisco, CA

Bachelor s of Science: Visual and Game Programming. December 2011

GAME ART and PROGRAMMING SKILLS

Strong Knowledge in C# & Javascript - gameplay in Unity3d, client/frontend, artificial

intelligence

Experienced in C++/ Java Android Development; OpenGL/ GLES

Experienced importing and manipulating Motion Capture data into Motion Builder

Experienced in Maya 3d modeling, particle systems, fluids, creating & debugging rigs,

MEL

Photoshop CS4 & CS5 image manipulation, batch-processing, textures

Autodesk After Effects color keying, particle systems, texting, compiling/rendering

Excellent communication and translation between programmers and artists

Great file management and organization

ADDITIONAL COMPUTER SKILLS

Strong knowledge in computer use (i.e., Maintenance, Troubleshooting, Configuration of

software and hardware; Wired and Wireless Networking, Internet Explorer, Search Engines,

Microsoft Word, Excel, and various extensive programs.)

Install and Diagnose: Motherboard, CPU, RAM for (laptops, desktops, touch-smarts); Power

supply; HDD (both IDE and SATA); ROMs, Video cards, Audio cards; Network Adapters; TV

tuners; Plug and Play devices; Software

PC Tattooing; Flashing BIOS; RAID control/setup; Dual boot; Disk Checks

Data recovery/back up on non-booting machines; Warranty work

User Account Control Management: RegEdit; MsConfig; Dxdiag; creation of restore mediaGAME PROJECT EXPERIENCE

SiXiTS's IOS/Android Mobile Runner7/1/2012 - PresentGame Programmer

Unity3d Engine client front-end

Gameplay mechanics and core functionality

Implementation of Online Store/ Upgrades/Achievements

UI Programming: Menu Systems, HUD, Resource updates

Artificial Intelligence for Power-up as "auto-pilot" controlled player

SiXITS' Safari IOS Mobile/Facebook1/1/2012 - PresentGame Programmer

Unity3d Engine clien front-end

Gameplay mechanics and core functionality

User Flow related mechanics: Message Query, Click Action Query, Harvesting/Planting Flow,

Family Flow, Online store and paging system

UI Programming: Menu Systems; HUD; Resource updates; Facebook friends navigation bar

3rd Person Gladiator Arena Arena of the gods 10/18/2011 - 12/21/2011Programmer / VFX / Debugger

Debugging code and mentoring/problem solving with engineers to improve code functionality

Actively scripting a complex blood effect.

2.5D Side Scroller Realism to Fantasy Realms Game (untitled

)

10/3/2011 - 12/17/2011Lead Tech / VFX

Managing work flow and delegating tasks to a team of engineers.

Programmed core visual effect - realism to fantasy mesh/material swapper.

Researching and problem solving to ensure game Designers concepts are feasible with

Engine and programmers skill levels.

1st Person Horror Explorer Prototype in U.D.K - Ravenward

Summer 2011VFX/ Programmer

Created visual effects for fog monster via Cascade and implemented damage modifies via

Kismet.

Corrected Kismet errors to fog monster A.I.

3d Free Roam Mini-Game Vigilante

7/11/20118/12/2011Programmer / VFX / 3d Artist

Modeled, rigged, and animated all assets and characters in Maya and imported to Unity

Engine.

Programmed artificial intelligence for NPC, player controller, and core mechanic of

sprayable surfaces

Implemented all sound and animations for game.

Created and implemented all visual effects for game.

3d Destruction Durby Steel to

AshesSpring 2011Fall 2011VFX / Programmer

Responsible for creating and implementing all visual effects for game weapons,

vehicles, environment, menu, etc.

Written a Shader to achieve a holographic appearance.

2.5d Side Scroller Game Project Cereal Killers

4/2011 - 10/2011Programmer / VFX

Programmed all Artificial Intelligence; incorporated player and enemy damage; implemented

all animations in C#

Responsible for creating and implementing all particle effects and visual effects fire,

bomb explosions, water dripping, blowing leaves, fly swarms, and much more.

Debugged scripts; modified and corrected overall aesthive to shaders/materials

Unity Game Project Yeti Plower 6/2010 - 8/2010Technical Artist

3D modeling of environmental assets in Maya trees, snow mounds, cabins, fences, creeks,

etc.

UV mapped and textured all 3D environmental assets and 2D backgrounds

Programmed custom shader and shadow projector to simulate dynamic shadows using C#

3d Flight Game for Andriod

3/2010 - 5/2010Programmer / Artist

Hard coded computer graphics abstract shapes as temporary objects for testing

Programmed specific class for helicopter so the propeller blades spin

Programmed sub-menu interface functions pause, restart, save

Created custom city building textures

3d modeled extreme low poly space crafts and helicopter in Maya for player and enemy

RELATED EXPERIENCE

SiXiTS Inc

Novato CA

Game Programmer1/1/2012 - Present

Unity3d client front-end

UI Programming

Gameplay Programming

IGN's The Next Game Boss

IGN, San Francisco CA

Programmer (contestant) 1/1/2012 - 1/30/2012

Implementated gameplay/core funcitonality and physics within 2 hours for 2d/3d side-

scroller

Designed and presented game ideas under stressful time limitations

Ghost Jack Entertainment

( Telecommute )

Tech Lead (Internship) 10/26/2011 - 12/28/2011

Researching and problem solving to ensure game Designers concepts are feasible with

Engine and programmers skill levels

Programming gameplay

WORK EXPERIENCE

Geek Squad, Best Buy, Marin City, CA 08/2009 - 06/2010Counter Operations Agent

Front counter on the spot troubleshooting, diagnosing and recommending services

Responsible for maintaining, handling, and filing reports; Work in Progress reports;

Warranty reports; Client Confidential papers

Staples Inc., Novato, CA 02/2009 - 08/2009Resident Technician, Easy Tech

Troubleshoot, diagnose, install, repair computer hardware and software for desktop,

laptop PC s

Warranty work; technical product knowledge; wireless and wired networking; up-selling

business machine products under a retail and full costumer service environment.

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