Reel
Projects
Programmer / VFX
Justin Buzon
******.*****@*******.***
OBJECTIVE
To bridge the gap between programmers and artists in an exciting team enthusiastic about
their game.
EDUCATION
The Art Institute of California San Francisco, San Francisco, CA
Bachelor s of Science: Visual and Game Programming. December 2011
GAME ART and PROGRAMMING SKILLS
Strong Knowledge in C# & Javascript - gameplay in Unity3d, client/frontend, artificial
intelligence
Experienced in C++/ Java Android Development; OpenGL/ GLES
Experienced importing and manipulating Motion Capture data into Motion Builder
Experienced in Maya 3d modeling, particle systems, fluids, creating & debugging rigs,
MEL
Photoshop CS4 & CS5 image manipulation, batch-processing, textures
Autodesk After Effects color keying, particle systems, texting, compiling/rendering
Excellent communication and translation between programmers and artists
Great file management and organization
ADDITIONAL COMPUTER SKILLS
Strong knowledge in computer use (i.e., Maintenance, Troubleshooting, Configuration of
software and hardware; Wired and Wireless Networking, Internet Explorer, Search Engines,
Microsoft Word, Excel, and various extensive programs.)
Install and Diagnose: Motherboard, CPU, RAM for (laptops, desktops, touch-smarts); Power
supply; HDD (both IDE and SATA); ROMs, Video cards, Audio cards; Network Adapters; TV
tuners; Plug and Play devices; Software
PC Tattooing; Flashing BIOS; RAID control/setup; Dual boot; Disk Checks
Data recovery/back up on non-booting machines; Warranty work
User Account Control Management: RegEdit; MsConfig; Dxdiag; creation of restore mediaGAME PROJECT EXPERIENCE
SiXiTS's IOS/Android Mobile Runner7/1/2012 - PresentGame Programmer
Unity3d Engine client front-end
Gameplay mechanics and core functionality
Implementation of Online Store/ Upgrades/Achievements
UI Programming: Menu Systems, HUD, Resource updates
Artificial Intelligence for Power-up as "auto-pilot" controlled player
SiXITS' Safari IOS Mobile/Facebook1/1/2012 - PresentGame Programmer
Unity3d Engine clien front-end
Gameplay mechanics and core functionality
User Flow related mechanics: Message Query, Click Action Query, Harvesting/Planting Flow,
Family Flow, Online store and paging system
UI Programming: Menu Systems; HUD; Resource updates; Facebook friends navigation bar
3rd Person Gladiator Arena Arena of the gods 10/18/2011 - 12/21/2011Programmer / VFX / Debugger
Debugging code and mentoring/problem solving with engineers to improve code functionality
Actively scripting a complex blood effect.
2.5D Side Scroller Realism to Fantasy Realms Game (untitled
)
10/3/2011 - 12/17/2011Lead Tech / VFX
Managing work flow and delegating tasks to a team of engineers.
Programmed core visual effect - realism to fantasy mesh/material swapper.
Researching and problem solving to ensure game Designers concepts are feasible with
Engine and programmers skill levels.
1st Person Horror Explorer Prototype in U.D.K - Ravenward
Summer 2011VFX/ Programmer
Created visual effects for fog monster via Cascade and implemented damage modifies via
Kismet.
Corrected Kismet errors to fog monster A.I.
3d Free Roam Mini-Game Vigilante
7/11/20118/12/2011Programmer / VFX / 3d Artist
Modeled, rigged, and animated all assets and characters in Maya and imported to Unity
Engine.
Programmed artificial intelligence for NPC, player controller, and core mechanic of
sprayable surfaces
Implemented all sound and animations for game.
Created and implemented all visual effects for game.
3d Destruction Durby Steel to
AshesSpring 2011Fall 2011VFX / Programmer
Responsible for creating and implementing all visual effects for game weapons,
vehicles, environment, menu, etc.
Written a Shader to achieve a holographic appearance.
2.5d Side Scroller Game Project Cereal Killers
4/2011 - 10/2011Programmer / VFX
Programmed all Artificial Intelligence; incorporated player and enemy damage; implemented
all animations in C#
Responsible for creating and implementing all particle effects and visual effects fire,
bomb explosions, water dripping, blowing leaves, fly swarms, and much more.
Debugged scripts; modified and corrected overall aesthive to shaders/materials
Unity Game Project Yeti Plower 6/2010 - 8/2010Technical Artist
3D modeling of environmental assets in Maya trees, snow mounds, cabins, fences, creeks,
etc.
UV mapped and textured all 3D environmental assets and 2D backgrounds
Programmed custom shader and shadow projector to simulate dynamic shadows using C#
3d Flight Game for Andriod
3/2010 - 5/2010Programmer / Artist
Hard coded computer graphics abstract shapes as temporary objects for testing
Programmed specific class for helicopter so the propeller blades spin
Programmed sub-menu interface functions pause, restart, save
Created custom city building textures
3d modeled extreme low poly space crafts and helicopter in Maya for player and enemy
RELATED EXPERIENCE
SiXiTS Inc
Novato CA
Game Programmer1/1/2012 - Present
Unity3d client front-end
UI Programming
Gameplay Programming
IGN's The Next Game Boss
IGN, San Francisco CA
Programmer (contestant) 1/1/2012 - 1/30/2012
Implementated gameplay/core funcitonality and physics within 2 hours for 2d/3d side-
scroller
Designed and presented game ideas under stressful time limitations
Ghost Jack Entertainment
( Telecommute )
Tech Lead (Internship) 10/26/2011 - 12/28/2011
Researching and problem solving to ensure game Designers concepts are feasible with
Engine and programmers skill levels
Programming gameplay
WORK EXPERIENCE
Geek Squad, Best Buy, Marin City, CA 08/2009 - 06/2010Counter Operations Agent
Front counter on the spot troubleshooting, diagnosing and recommending services
Responsible for maintaining, handling, and filing reports; Work in Progress reports;
Warranty reports; Client Confidential papers
Staples Inc., Novato, CA 02/2009 - 08/2009Resident Technician, Easy Tech
Troubleshoot, diagnose, install, repair computer hardware and software for desktop,
laptop PC s
Warranty work; technical product knowledge; wireless and wired networking; up-selling
business machine products under a retail and full costumer service environment.
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