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Project Software Engineer

Location:
Mesa, AZ, 85209
Posted:
March 09, 2010

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Resume:

**** ************ ******* ****: **** E-mail : ********@*****.***

Mesa, Arizona 85209 Phone #: 480-***-****

Christian David Clough

Objective:

To learn new things from a challenging work environment and have fun while doing so.

Work Experience:

2008-Present Superstition Studios Mesa, Arizona

Software Engineer

Work on MMO based on established IP, “Deadlands”

o

Worked with the Hero Engine heavily

o

Created Asset Management System

o

Later moved to being a persistent online FPS in Unreal Engine 3

o

Created several systems from scratch in Unreal Engine 3

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Used C, C++ and Unreal Script heavily

o

Internship:

2007 Cryptic Allusions Tempe, Arizona

Game Programming Intern:

o Heavy work with OpenGL and older C and C++ code

o Achievements include creation of a OpenGL Menu for the Game Project

o Learned how to more efficiently work in a team and keeping up communication

Education:

2005 – 2008 University of Advancing Technology Tempe, Arizona

Degree: BS Software Engineering – Focus: Game Programming

GPA: 3.75

Course Highlights:

C++ Programming II – Advanced C++ Topics such as Data Structures and Standard Template Library

Direct X Programming – Programming for Direct X in C++, includes Direct 3d Programming

Console Game Programming – Programming for the Dolphin SDK and XNA

Writing for Interactive Games – Writing intensive course for Video Game writing

Java Programming – Entry level Java programming

7205 Superstition Springs BLVD: 1122 E-mail : ********@*****.***

Mesa, Arizona 85209 Phone #: 480-***-****

Skills:

C and C++ experience

Experience with Visual Basic

XNA and Dolphin SDK experience

OpenGL and DirectX experience

Java experience

Dark Basic Professional

Unreal Engine 3 Script and Source experience

PHP and HTML

Python Script

MySQL and SQL

Experience in Hero Engine

Quick learner

Team oriented

Excellent communication, interpersonal and organizational skills

Strong math skills

Projects:

2006 Never Winter Nights Mod Project UAT

The Dark Tower Project

o Classic D&D Style Story, involving an Evil Wizard attacking a Town for unknown reasons

o Main Script Programmer, Level Design Aid

o Worked with the Aurora Toolset for Neverwinter Nights

2007 Quake IV Mod Project UAT

Sanity’s Requiem

o Original Horror Story set in the 1950s, involving a shell shocked Veteran

o Script and SDK programmer

o Worked closely with the Quake IV SDK and level editor

2008-Present Web Project Mesa, Arizona

Rippers

o Victorian Era fantasy game, set in England

o Front End and Back end Programmer using PHP, MySQL and Javascript

o Contract project for Pinnacle studios, using their IP



Contact this candidate