**** ************ ******* ****: **** E-mail : ********@*****.***
Mesa, Arizona 85209 Phone #: 480-***-****
Christian David Clough
Objective:
To learn new things from a challenging work environment and have fun while doing so.
Work Experience:
2008-Present Superstition Studios Mesa, Arizona
Software Engineer
Work on MMO based on established IP, “Deadlands”
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Worked with the Hero Engine heavily
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Created Asset Management System
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Later moved to being a persistent online FPS in Unreal Engine 3
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Created several systems from scratch in Unreal Engine 3
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Used C, C++ and Unreal Script heavily
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Internship:
2007 Cryptic Allusions Tempe, Arizona
Game Programming Intern:
o Heavy work with OpenGL and older C and C++ code
o Achievements include creation of a OpenGL Menu for the Game Project
o Learned how to more efficiently work in a team and keeping up communication
Education:
2005 – 2008 University of Advancing Technology Tempe, Arizona
Degree: BS Software Engineering – Focus: Game Programming
GPA: 3.75
Course Highlights:
C++ Programming II – Advanced C++ Topics such as Data Structures and Standard Template Library
Direct X Programming – Programming for Direct X in C++, includes Direct 3d Programming
Console Game Programming – Programming for the Dolphin SDK and XNA
Writing for Interactive Games – Writing intensive course for Video Game writing
Java Programming – Entry level Java programming
7205 Superstition Springs BLVD: 1122 E-mail : ********@*****.***
Mesa, Arizona 85209 Phone #: 480-***-****
Skills:
C and C++ experience
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Experience with Visual Basic
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XNA and Dolphin SDK experience
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OpenGL and DirectX experience
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Java experience
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Dark Basic Professional
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Unreal Engine 3 Script and Source experience
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PHP and HTML
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Python Script
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MySQL and SQL
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Experience in Hero Engine
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Quick learner
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Team oriented
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Excellent communication, interpersonal and organizational skills
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Strong math skills
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Projects:
2006 Never Winter Nights Mod Project UAT
The Dark Tower Project
o Classic D&D Style Story, involving an Evil Wizard attacking a Town for unknown reasons
o Main Script Programmer, Level Design Aid
o Worked with the Aurora Toolset for Neverwinter Nights
2007 Quake IV Mod Project UAT
Sanity’s Requiem
o Original Horror Story set in the 1950s, involving a shell shocked Veteran
o Script and SDK programmer
o Worked closely with the Quake IV SDK and level editor
2008-Present Web Project Mesa, Arizona
Rippers
o Victorian Era fantasy game, set in England
o Front End and Back end Programmer using PHP, MySQL and Javascript
o Contract project for Pinnacle studios, using their IP