DAVID LEISTIKO
**** ***** **** ****. ***** Island, NY 12183
Cell: 775-***-****
E-mail: ********@*****.***
OBJECTIVE:
To further develop my skills as a mid-level engineer, embracing newer technologies while delivering
efficient business solutions as a vital contributor to the overall livelihood of the company.
QUALIFICATIONS SUMMARY
• Proficient in the C/C++ programming languages
• Knowledgeable in C#, Java and assembly programming languages
• Developed a PC based video game that ranked 1st in global competition - IGF
• Experience with OpenGL/D3D graphics application and libraries
• Thorough understanding of QT windowing toolkit
• Excellent documentation skills; Unified Modeling Language (UML)
• Version Control experience; Perforce, Alien Brain
• Ability to multi-task effectively and work on a multidisciplinary team
• Excellent teamwork, communication and interpersonal skills
• Have shipped 5 commercially complete titles
• User interface development/programming on multiple titles
EMPLOYMENT HISTORY
Vicarious Visions, Albany, NY 9/ 2006-Current
Software Engineer
Spider-Man 3 (PS2, Wii)
• Complete User Interface development and programming.
• Miscellaneous support/game feature programming.
• TRC support.
Bee Movie (NDS)
• Systems development.
• Games features programming.
• Served on this title from beginning until end.
Marvel Ultimate Alliance 2 (XBOX 360, PS3)
• Authored the main Fusion feature of game play that helped to establish this game as a leader in
the Action/RPG genre, promoting the game as a AAA title.
• Close integration with art and design disciplines to maximize the Fusion team's potential.
• Worked on this title from birth for the past 2.5 years with a team of upwards 150 people.
• Systems programming and debugging.
• Worked closely with tools programming to help inject our meta-data system to enable real-time
game communication with the XBOX360 / PS3, decreasing iteration time greatly.
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5000ft Inc., Reno, NV 11/ 2004 – 9/2006
Software Engineer…
Stacked (PS2, Xbox, PC)
• Gaming logic.
• Complete UI development and programming.
• On-line friends' functionality.
Jeopardy (Plug ‘N Play TV), Disney Princess (Plug ‘N Play TV)
• Gaming logic.
• Made use of extensive C and assembly language routines and memory management techniques.
• Authored vital tools to aid in the development of aforementioned projects.
• Served on title from beginning until end.
Nevada Interactive, Reno, NV 11/ 2004 – 9/2006
Internship
Squirrel Squabble (PC)
• Functioned as lead programmer in the development of PC-based video game that was entered in
the 2005 IGF student showcase.
• Finishing number 1 out of 97, the game earned an invitation to the Independent Games Festival.
• Maintaining complete creative control, the experience proved beneficial in learning to network
the assets of a game (sound, graphics, code, etc.) together successfully while having to deliver at
various predetermined milestones.
EDUCATION
Dale Carnegie 2008
Effective Communications Course
University of Nevada Reno 2005
Bachelors of Science in Computer Science, Mathematics Minor
Cumulative GPA of 3.9
Golden Key International Honors Society Member
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