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Quality San Francisco

Location:
Poughkeepsie, NY, 12603
Posted:
March 09, 2010

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Resume:

Derek Wong

* ********** ***, ************, **, **603

**********@*****.***, www.eternal888.com, 347-***-****

Objective To join the team in developing creative and high quality animation.

Work Experience

7/06-10/08 THQ/KAOS Studios, New York, NY

Character Animator

- Key animator in cultivating the final style of the cinematics. Customized unique personalities for

each distinct character, encompassing dialogue and action sequences.

-Developed realistic animations covering military actions for gameplay; including first person

weapon firing/reloads, run cycles, crouches, and covers.

-Created mayamatics quickly to supplement storyboards and guide art direction.

-Exported animations from Maya into Unreal editor, and utilized Kismet to create in-game tests and

animation sequences.

-Experience working with SCRUM process. Increased collaborative development and

communication with other departments, more efficient time planning with sprints.

4/06-5/06 RhinoFX, New York, NY

Character Animator, freelance

-Contributed vision and artistic direction in animating 2 commerical spots from pre-vis stage, with

barely any boards, through to production stage.

9/03-7/05 Charlex, New York, NY

Character Animator

- Facilitated instant feedback and adjustments for clients by animating in real-time with directors

and clients next to me; animating from start to completion; accelerating process to approval stage of

quality shots.

- Animated a versatile range of styles, from sarcastic M&M guys chatting to realistic, spinning

Verizon phones.

- Improved client satisfaction by offering multiple variations when presenting spots. This assisted

clients in visualizing their direction.

- Integrated efficiently into production pipeline, taking data from riggers and producing clean

animation files, ready to pass on to lighters.

8/02-10/02 House of Moves, San Francisco, CA

Animator/Modeler, freelance

-Modeled and binded a male character based on a real man from a dance group

- Cleaned up mocap keyframes. Navigated the style of the dancer to the production’s theme of

digital age by embellishing the mocap animation data.

Education

9/01-4/03 Academy of Art, San Francisco, CA

Computer Art, 3D animation major, MFA

9/94-6/98 Cornell University, Ithaca, NY

Textiles & Apparel, B.A., Economics, B.A.

Interests martial arts, film, traveling, fitness, philosophy, languages, photography



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