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Assistant Director

Location:
Burbank, CA, 91502
Posted:
March 09, 2010

Contact this candidate

Resume:

Pragya Tomar

***, * ******** ******, ****# ***, Burbank, California 91502

Telephone: 323-***-**** (cell) ******.*****@*****.***

Objective: Technical Director - Lighting

To qualify for a position where one can visualize, design and practically represent the tasks put forth by the client

through creative and technical means

Education

Master of Fine Arts in Animation (2007)

University of Southern California, School of Cinema Television, Los Angeles, CA

Bachelor of Science in Architecture (1997)

Birla Institute of Technology, Ranchi, India

Member of A.I.I.A (All India Institute of Architects) & C.O.A. (Council of Architects License holder)

Work Experience

• Lighting Technical Director (Feb 09 to present)

Sony Pictures, Culver City –feature film CLOUDY WITH A CHANCE OF MEATBALLS

- Lighting & Compositing (Lighting key shots and Same As shots)

- Stereoscopic Conversion

- Tools used: Maya, Sony proprietary tool Katana, Arnold ray-tracing renderer

• Assistant Technical Director -Lighting (Nov 08 to Feb09)

Image Movers Digital –feature film A CHRISTMAS CAROL

- Lighting & Compositing (Lighting Same As shots)

- Rendering 2K images

- Stereoscopic Conversion

- Mel Scripting, Python Scripting

- Tools used: Maya, IMD’s proprietary tool Reactor, Maya (Lighting tool), Nuke.

• Assistant Technical Director -Lighting (March 08 to October08)

Walt Disney Feature Animation, Burbank –feature film BOLT

- Lighting & Compositing (Lighting key shots and Same As shots)

- Rendering 2K images

- Stereoscopic Conversion

- Mel Scripting, Python Scripting

- Tools used: Maya, Disney proprietary Software SFM (Shot Finaling Manifest), Lumiere (Lighting tool), Shake,

Paint 3d, Linux

• Maya Generalist/Compositor (contract Oct 07 to March08)

Whitney Digital Studios, Burbank History Channel TV Series- Cities of the Underworld

Responsibilities: all aspects of Animation Production from concept to completion

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- Setting up the shot: Modeling, Texturing, Lighting, Animation, FX, Compositing, Rendering & troubleshooting

- Kept the project on the pipeline, worked with team succeeding under tight deadlines for projects by maximizing

production efficiency

- Final scene layouts & camera compositions, work to establish and maintain cinematic style with regard to shot

selection, pacing, character blocking and camera direction

- Tools used: Maya (Particles, MEL script), Mental ray, After Effects, Premiere, Photoshop

Maya Generalist - Fruity Pebbles Commercial

Duck Studios, Los Angeles (contract April07 to June07)

Modeling, lighting, texturing & rendering to aid in the production of Fruity Pebbles commercial

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Final scene layouts and camera compositions

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Tools used: Maya, Photoshop and After Effects

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CG Artist/ Production Designer

USC Language Center, Los Angeles, CA (Jan06 to Oct 07)

- Design & development of 3d narrative game in a team for students to learn Italian language

- Creating Environments & characters in 3d based on Italian culture- Modeling, Texturing, Lighting, Rendering and

troubleshooting while exporting to game engine

Tools used: 3d Studio Max, Photoshop, Director, Flash

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Research Assistant

Institute for Multimedia Literacy – USC, Los Angeles (Sep04 to Jan06)

- Research and content development for interactive touch screens and Digital wall

- Creating websites and interactive presentations to assist in presentations & teaching

Tools

• Hardware Platform: PC, MAC

• Operating Systems: Mac OS X, Windows, Linux

• Software: Maya 8.5, Mental Ray, Mel Scripting, 3D-StudioMax, Shake, Adobe After Effects Final Cut

Pro, Flash, Adobe Photoshop, Adobe Audition, Adobe Premiere, AutoCAD-2005

Initiations: Commotion, Boujou, HTML, Action script, Dream weaver, Pro-Tool, Softimage

Skills

- Modeling Environments

Texturing (hand-painted and procedural)

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Scripting (Mel Script & Action Scripting)

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Compositing using Shake and After Effects

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Animation- final scene layouts and camera compositions through development of storyboards and 3D animatics,

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Create sequences of shots that convey the story through the application of traditional filmmaking principles in a

3D computer graphics environment

Concept & Story Development

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- Fine arts includes 2d Animation, Drawing, Painting, Printmaking, Photography, Film (16mm)

Positive Qualities:

Conceptual thinking and memory, ability to understand complex concepts, fine logical/analytical thinking, eager to

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work and learn new technologies, passionate about films, keen interest in story development and all aspects of

film- making

Awards

- Recipient of prestigious Sloan Award in Animation 2006 USC School of Cinema Television

The Sloan program recognizes talented members of the film community whose spirit and imagination reshape and

redefine the boundaries of technology, art and visualization. No more than two artists are chosen from the dozens

of nominations received each year for this coveted award; $15000 grant given to aid in thesis film production

- Gene Autry Scholarship 2005-06 - USC School of Cinema Television

- Cinema Circulus Scholarship 2005-06 - USC School of Cinema Television

- Pruess Scholarship 2004-05 - USC School of Cinema Television

- Member of A.I.I.A (All India Institute of Architects) & C.O.A. (Council of Architects License holder)

Film Festivals

- Student film Mandir was winner for best Animation on Anarchy online film festival

- Mandir was screened twice at Slamdance film festival 2007

- Thesis film Radha was screened on First Look Animation film Festival April 2007

- Student film – Transition –Motion Graphic film screened on Keyframe film festival at USC

- Student film Blackmail – 2d cartoon film was screened on Keyframe film festival USC

- DON was an interactive installation displayed at Keyframe film festival at USC

Course Work

Graduate: Concentration in 3d computer graphics, video and film; studies included Independent film production,

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History of Animation, 2d-Animation, Writing, Critical Theory, Visual Expressions, Visual Effects, Character

Animation, Experimental Animation, Interactive Animation, photography, life drawing, painting

Undergraduate: Design Development of form in relevance to space and Environment, Study on rural and urban

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development in town planning, CAD & 3d Graphics for visualization

References: available on request



Contact this candidate