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Technician Software

Location:
Alhambra, CA, 91803
Posted:
March 09, 2010

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Resume:

SKILLS

Software

• Autodesk Maya • • •

Pixologic ZBrush Corel Painter Other Software

Poly Modeling Sculpting Texturing Premiere

Texturing Basic Texturing Painting Dreamweaver

UV Editing Basic Rendering Flash

Rendering

• 3D Studio MAX • • •

Photoshop Illustrator Traditional Skills

Poly Modeling Texturing Graphic Design Clay Sculpting

UV Editing Image Illustrations Plastic Modeling

Manipulation Photography

RELATED EXPERIENCE

Game Production Team – Ai Portland, Portland, OREGON

QA Tester, 3D Modeler, Texture Artist – (January 2008 - December 2008)

• Tested various features, bugs, and provided constructive game play feedback.

• Reported and review bugs through MANTIS web-based bug tracking system.

• Modeled 70+ assorted props and converted them for use in the Unreal 2004 engine.

• Created textures (normal, diffuse, specular, AO maps) and UV layouts for 60+ objects.

WORK EXPERIENCE

Intel /Kelly Services - Hillsboro, OREGON

Manufacturing Technician – (June 2003 - November 2005)

• Responsibilities include wafer production, operations, process, troubleshooting and training.

• Running preventive maintenance on Telius Oxide Etchers.

• Collect and evaluate operating data to conduct on-line equipment adjustment and ensure process optimization.

• Communicate and worked closely with team members and engineers to maintain high-volume output without

compromising safety or quality.

EDUCATION

The Art Institute of Portland - Portland, OR - 2008

Bachelor of Science - Game Art & Design

Portland Community College - Portland, OR - 2003

Associate of Applied Science - Computer Information Systems

CONTACT

Mike La

1325 Westminster Ave #4

Alhambra, CA 91803

503-***-****

****@*********.***

References Available Upon Request



Contact this candidate