SKILLS
Software
• Autodesk Maya • • •
Pixologic ZBrush Corel Painter Other Software
Poly Modeling Sculpting Texturing Premiere
Texturing Basic Texturing Painting Dreamweaver
UV Editing Basic Rendering Flash
Rendering
• 3D Studio MAX • • •
Photoshop Illustrator Traditional Skills
Poly Modeling Texturing Graphic Design Clay Sculpting
UV Editing Image Illustrations Plastic Modeling
Manipulation Photography
RELATED EXPERIENCE
Game Production Team – Ai Portland, Portland, OREGON
QA Tester, 3D Modeler, Texture Artist – (January 2008 - December 2008)
• Tested various features, bugs, and provided constructive game play feedback.
• Reported and review bugs through MANTIS web-based bug tracking system.
• Modeled 70+ assorted props and converted them for use in the Unreal 2004 engine.
• Created textures (normal, diffuse, specular, AO maps) and UV layouts for 60+ objects.
WORK EXPERIENCE
Intel /Kelly Services - Hillsboro, OREGON
Manufacturing Technician – (June 2003 - November 2005)
• Responsibilities include wafer production, operations, process, troubleshooting and training.
• Running preventive maintenance on Telius Oxide Etchers.
• Collect and evaluate operating data to conduct on-line equipment adjustment and ensure process optimization.
• Communicate and worked closely with team members and engineers to maintain high-volume output without
compromising safety or quality.
EDUCATION
The Art Institute of Portland - Portland, OR - 2008
Bachelor of Science - Game Art & Design
Portland Community College - Portland, OR - 2003
Associate of Applied Science - Computer Information Systems
CONTACT
Mike La
1325 Westminster Ave #4
Alhambra, CA 91803
****@*********.***
References Available Upon Request