*D Artist/Generalist
Email: ***********@*****.*** Telephone: 912-***-****
Objective:
Looking to contribute my services as a 3D artist to a company dedicated to producing
challenging and creatively fulfilling work.
Skills:
Experience creating both high and low poly hard-surface and organic models utilizing
efficient topological methods
Familiarity employing polygonal, subdivisional, and NURBS surface creation techniques
Adept at UV layout, texture painting, and material development
Thorough understanding of color and light theory and implementation of advanced
lighting techniques
Ability to meet aesthetic requirements for a range of styles
Independently motivated as well as able to work and communicate well in a team -based
environment
Possesses excellent problem solving skills
Able to produce quality work under tight deadlines
Software Skills:
Expert Experienced Platforms
Maya RenderMan Windows
ZBrush 3D Studio Max Apple
Mental Ray Shake Linux
Photoshop Nuke
After Effects
Experience:
Free Range 3D
Lighter - (Sept. 2009-Present)
Lighting, animation, and look development on film "Fast Glass".
Angst VFX
Production Intern - (Dec. 2008-March 2009)
Modeling, texturing, animation, lighting on "Radio Free Albemuth".
Modeling and texturing - Anjulie music video "Boom".
EA Professional Production Class - (Summer 2007)
Created in-game assets in association with EA Tiburon for AAA titles Tiger Woods Golf
and NASCAR 08.
Education:
2008-2009 Gnomon School of Visual Effects
Professional Studies Student
2003-2007 Savannah College of Art and Design
Bachelor of Fine Arts
Double Major in 3D Animation and Visual Effects
Awards/Recognitions:
Gnomon School of Visual Effects
Winner of Best of Term in the category of Animation for Winter 2009.