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Quality Assurance Company

Location:
Dallas, TX, 75228
Posted:
June 04, 2010

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Resume:

Skills

General:

. Background and training in animation, both traditional and

3D

. Strong management skills

. Familiar with Modeling, Texturing, Lighting, and

Compositing

Software:

. Autodesk 3DS Max 2009

. Autodesk Maya 2008

. Presagis Creator 3.5

. Realflow 4

. Combustion 3.0

. Adobe Photoshop CS3

. Adobe Premiere Pro 2

. Macromedia Dreamweaver

. Microsoft Office Suite

Plugins/Scripts:

. Hyper Rigger - Max Biped Rigging Tool

. The Setup Machine - Maya Rigging Tool

Experience

L-3 Communications

3D Content Modeler (Four months, twenty five person team)

. Modeled and Textured 3D models of aircraft, ships, and

ground vehicles to be used in Air Force fighter plane

simulators

. Created accurate air field environments for aircraft

simulators

. Ensured accurate models for fighter pilot identification

during flight simulations

Corgan Media Lab

Lead Animator (Three years four months, twenty person team)

. Led a team of three to create animations for thirty second

HD spots for AAFES and for an online animated eCard company

. Responsible for all rigging and skinning in 3DS Max using

Biped

. Composited animations for broadcast and online animations

. Worked with a team to fully integrate the FBX file format

into Corgan Media Lab's import/export workflow

. Worked with a team to write scripts (both Mel and

Maxscript) to assist in the FBX import/export work flow

. Modeled, textured, lit, and composited Architectural

Visualization Images

Animation Intern (Six months, eight person team)

. Worked closely with clients to realize 3D animated bumps

and bugs for AAFES

. Created 3D Conceptual Animations for bumps to be used on a

new store broadcast system for AAFES

. Worked with the Lead Architectural Designer to create still

images for client marketing

. Modeled and textured assets for use in visualization

renders

. Created an internet-hosted library of assets able to be

downloaded straight into 3DS Max

Texas Tech University

Instructor

. Collaborated to teach design students 3D Computer Animation

and Imaging (ARCH_5354)

. Taught 3DS Max at a basic level for architectural

visualization

. Reviewed and graded student work

United Developers

QA Lead (One year, twenty person company)

. Led a Quality Assurance team to test internal and external

games

. Reviewed titles the company was interested in publishing

and distributing

. Performed research to keep up with growing competition

Tester (Two years, twenty person company)

. Tested games being ported such as, Aliens vs. Predator

Series, Soldier of Fortune 2, No One Lives Forever Series,

Freedom Force, Baldur's Gate II, Fallout Series and many

more

. Tested games being developed in-house such as Snowball Run,

Chainz, Luxor, and more

Education

April 2007 - June 2007

CGWorkshops

Character Rigging in Maya, Instructed by Todd Widup

http://workshops.cgsociety.org/courses/000036/

October 2006 - December 2006

CGWorkshops

Character Rigging with Biped, Instructed by Paul Hormis

http://workshops.cgsociety.org/courses/000026/

July 2003 - September 2005

The Art Institute of Dallas, Dallas TX

Associate of Applied Arts in Computer Animation,

Specializing in Character Animation

August 2000 - July 2003

North Lake College, Irving TX

Completed 58 of 64 credits of Associate of Sciences Degree

with a Field of Study in Business



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