Skills
General:
. Background and training in animation, both traditional and
3D
. Strong management skills
. Familiar with Modeling, Texturing, Lighting, and
Compositing
Software:
. Autodesk 3DS Max 2009
. Autodesk Maya 2008
. Presagis Creator 3.5
. Realflow 4
. Combustion 3.0
. Adobe Photoshop CS3
. Adobe Premiere Pro 2
. Macromedia Dreamweaver
. Microsoft Office Suite
Plugins/Scripts:
. Hyper Rigger - Max Biped Rigging Tool
. The Setup Machine - Maya Rigging Tool
Experience
L-3 Communications
3D Content Modeler (Four months, twenty five person team)
. Modeled and Textured 3D models of aircraft, ships, and
ground vehicles to be used in Air Force fighter plane
simulators
. Created accurate air field environments for aircraft
simulators
. Ensured accurate models for fighter pilot identification
during flight simulations
Corgan Media Lab
Lead Animator (Three years four months, twenty person team)
. Led a team of three to create animations for thirty second
HD spots for AAFES and for an online animated eCard company
. Responsible for all rigging and skinning in 3DS Max using
Biped
. Composited animations for broadcast and online animations
. Worked with a team to fully integrate the FBX file format
into Corgan Media Lab's import/export workflow
. Worked with a team to write scripts (both Mel and
Maxscript) to assist in the FBX import/export work flow
. Modeled, textured, lit, and composited Architectural
Visualization Images
Animation Intern (Six months, eight person team)
. Worked closely with clients to realize 3D animated bumps
and bugs for AAFES
. Created 3D Conceptual Animations for bumps to be used on a
new store broadcast system for AAFES
. Worked with the Lead Architectural Designer to create still
images for client marketing
. Modeled and textured assets for use in visualization
renders
. Created an internet-hosted library of assets able to be
downloaded straight into 3DS Max
Texas Tech University
Instructor
. Collaborated to teach design students 3D Computer Animation
and Imaging (ARCH_5354)
. Taught 3DS Max at a basic level for architectural
visualization
. Reviewed and graded student work
United Developers
QA Lead (One year, twenty person company)
. Led a Quality Assurance team to test internal and external
games
. Reviewed titles the company was interested in publishing
and distributing
. Performed research to keep up with growing competition
Tester (Two years, twenty person company)
. Tested games being ported such as, Aliens vs. Predator
Series, Soldier of Fortune 2, No One Lives Forever Series,
Freedom Force, Baldur's Gate II, Fallout Series and many
more
. Tested games being developed in-house such as Snowball Run,
Chainz, Luxor, and more
Education
April 2007 - June 2007
CGWorkshops
Character Rigging in Maya, Instructed by Todd Widup
http://workshops.cgsociety.org/courses/000036/
October 2006 - December 2006
CGWorkshops
Character Rigging with Biped, Instructed by Paul Hormis
http://workshops.cgsociety.org/courses/000026/
July 2003 - September 2005
The Art Institute of Dallas, Dallas TX
Associate of Applied Arts in Computer Animation,
Specializing in Character Animation
August 2000 - July 2003
North Lake College, Irving TX
Completed 58 of 64 credits of Associate of Sciences Degree
with a Field of Study in Business