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Project Manager Engineer

Location:
Seattle, WA, 98105
Posted:
June 14, 2010

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Resume:

* ***** *****

206-***-****

**********@***.***

http://www.dirtydays.com

2

* ************ *******:

Information Technology Professional with over 7 years experience in Project

Management of Enterprise-size Media Production Companies. I am currently

working to attain my PMP certificate and my career goal is to use current

Project Management tools and methodologies to produce games and multimedia

that secure a lifelong career in this industry.

4 Summary of TEchnology:

Software: Windows 95/98/2000/XP,Unix-based Operating Systems, Mac OS, MS

Office Suite, SharePoint, Salesforce CRM, Microsoft Project, VMware,

Access, Unreal Game Engine, Bugzilla, SVN, Wiki mark up, Pro Tools, FMOD,

Sony Vegas, Sony Acid, Sound Forge, Logic, FinalCut Pro, Publisher, Adobe

Photoshop, Illustrator, Acrobat Professional, InDesign, PageMaker.

Hardware: IBM PCs and Compatibles, Macintosh PCs, SAN network switches,

Isilon Systems, ProTools Audio Systems, Avid Systems.

Languages: Visual Basic, ASP.NET, SQL, Java, C#, PHP, CSS, and HTML.

5 Professional Experience

Isilon Systems, Seattle, WA 2008 - Present

1 Project Manager

Building requirements, prioritizing, leading, and executing development

project milestones with a variety of cross-functional teams in product

development, sales, finance, support services, and operations.

Lead teams in pursuit of project vision and objectives as agreed to by all

stakeholders.

7+ years of experience in the product/program management of new

products/services.

Demonstrated ability to think creatively and strategically when

implementing products and solving problems.

Worked both internally to produce internal tools projects and externally to

coordinate the delivery of high visibility projects sold as Professional

Services.

Isilon Systems, Seattle, WA 2007 - 2008

2 Technical Support Engineer Team Lead (APAC time zone)

Progressed through a series of positions, starting as a Tech Support

Engineer and becoming TS team lead. Further progression led to becoming an

on-site Field Engineer and Project Manager for Professional Services and

other field activities to support large customer and internal projects.

Job duties in Technical Support positions required troubleshooting in all

Operating Systems, Networking, Directory Services, and Information Storage

Solutions to facilitate SAN integration.

FedEx Office Solutions Seattle, WA 2004 - 2007

3 Technology and Production Project Manager

Designed and implemented Project plans for large-scale print and digital

document solutions in a networked file/print system to be produced and

delivered in a variety of International locations.

Highly Proficient with various types of document and office solutions

software such as Microsoft Office suite, Access, Publisher, Adobe

Photoshop, Illustrator, Acrobat Professional, InDesign, and PageMaker.

Zensoft Studios, Seattle, WA 2003 - 2007

4 Audio Design and Engineering lead - Contract

http://zensoftstudios.com/company/team.php

Worked side by side with Technical Artists and Animators to design and

implement Score and Sound Effects for games for console and mobile devices.

Managed team of Sound Designers to build audio elements for use with the

Unreal Game Engine by setting guidelines and expectations, and making the

final approval on all submitted revisions.

Development credit on 'Project Red', 'Mobile Monkey'

Moscozzi Studios, Seattle, WA 2004 - 2005

5 Recording Studio Intern

Assisted in the recording and mixing of audio for musical releases with a

range of instruments from violin to kit drums.

Reviewed and mimicked techniques used for multiple Xbox game releases

produced at Moscozzi.

Acted as a event coordinator for multiple live radio and in-store

performances to support album release..

Big Dirty Sound, Seattle, WA 1994 - 2010

6 Foley/FX/Studio Engineer and Producer

Worked on major motion pictures and music videos in Hollywood beginning as

an intern on the film Reality Bites in 1994.

Made extensive voice-over recordings for radio commercial proposals.

Focused major attention on the building of cohesive sound and score to

compliment modern video game play.

Complete portfolio not under copyright to be found at

http://www.dirtydays.com/

1 Education

Bachelor of Sciences: Information Technologies - Focus in Programming

American Intercontinental University '07

Associate of Arts: Audio Production

The Art Institute of Seattle '05

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