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Coca Cola Designer

Location:
91630
Posted:
March 09, 2010

Contact this candidate

Resume:

Dorothy Silveira Ballarini

+55-51-323*****

*********@*****.***

www.dorothyballarini.com

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Dorothy Silveira Ballarini

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? About me

I have 5 years of experience working in the games and advertisement

industries, working mainly as a character designer, concept artist, modeler

and most recently animator. Now working as lead artist at Ubisoft Brazil, I

also have experience with multiple platforms such as the Xbox 360, Nintendo

Wii, Nintendo DS, Sony PSP, Playstation 3 and Pc.

Last credited in a game as a character artist, game designer, lead artist

and story writer, I'm currently looking for an opportunity to leave Brazil

and join a larger, more experienced production team.

Being an avid traveler and having an Italian and Brazilian citizenship, I

am eligible to work around the European Union and can also obtain work

visas to work around the world. Please find below a link to my personal

portfolio, which I keep uptodate with the latest information on my

professional and personal work.

www.dorothyballarini.com

Thanks in advance

Best regards,

Dorothy Ballarini

Dorothy Silveira Ballarini

+55-51-323*****

*********@*****.***

www.dorothyballarini.com

http://dorothyballarini.cgsociety.org/gallery/

Objectives

Concept Art, 3D modeling and texturing for films, advertisement and

games industries.

Professional Experience

Ubisoft Porto Alegre, Brazil - Lead Artist - Since January 2009

Concept artist; 2D and 3D artist, occasional game designer and story writer

on games such as:

Imagine Party Planner (Nintendo DS)

Responsible for the story script, game design, art direction, drawings

of the majority of

the characters and interface look and feel.

Imagine Wedding Designer (US) / Imagine Dream Weddings (EU) for

Nintendo DS.

Responsible for the majority of character modeling, texturing, rigging

and animating,

using 3ds Max for modeling, rigging and animations, and Adobe

Photoshop for the

textures.

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Southlogic Studios, Brazil - Character artist - July 2005 / December 2008

Concept Artist; 3D Modeler; 3D Texture Artist; occasional rigging and scene

setup; 3D Animator on games such as:

Deer Hunter Tournament (PC/Xbox 360)

Responsible for the modeling of the majority of the animals, using

Zbrush and 3dS max

and occasional rigging and animating using 3DSmax character studio.

KumaWar (PC)

Characters modeling,rigging, facial animation and texturing, using

3DSmax, Zbrush and Adobe Photoshop.

Flushed Away (PlayStation 2/Xbox)

Environment modeling and texturing, using 3DSmax, Zbrush and Adobe

Photoshop

Scooby Doo - Who is Watching Who

Environment modeling and texturing, using 3DSmax, and Adobe Photoshop

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Margarida Flores e Filmes - 3D artist - January 2006 / June 2007

Concept Artist; 3D Modeler; 3D Texture Artist. Responsible for the majority

of the modeling at the facility, involved in every job. Occasional rigging

and scene setup. Texture painting and UV creation.

Advertising films:

Wind Tunnel - Mitsubishi Pajero Full

Role: Modeling and rendering using Maya and Maxwell renderer.

Bison - GM

Role: Bison modeling using Maya and Zbrush.

Gecko - Mitsubishi

Role: Gecko modeling and texturing using Maya and Zbrush.

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Freelancer Artist - October 2005 / January 2006

Numerous jobs creating 3D characters for films and advertising campaigns.

Clients include advertising agencies such as Dinamo Filmes, 422 Bristol;

National Geographic, Oca Filmes, etc.

Client D namo filmes

Adams Elephant

Role: Elephant Modeling and texturing using Autodesk Maya and Zbrush

Coca Cola Kapo

Coca Cola Kapo 2

Coca Cola Kapo 3

Coca Cola Kapo 4

Role: Characters modeling and texturing using Autodesk Maya and Zbrush

Mombojo - Music videoclip

Role: Elephant modeling and texturing using Autodesk Maya and Zbrush

Safari - Etanol

Role: Monkey modeling and texturing using Autodesk Maya and Zbrush

Cheetos - Persegui o

Role: Characters and Sceneries modeling and texturing using Autodesk

Maya, Zbrush and Photoshop.

Short Film - Pajerama

Role: Sceneries modeling and texturing using Autodesk Maya, Zbrush and

Photoshop.

Client Oca filmes

Volkswagen Virtual Band

Role: Characters modeling and texturing using Autodesk Maya, Zbrush

and Photoshop.

Client 422 South

O2

Role: Dinosaurs modeling and texturing using Autodesk Maya, Zbrush and

Photoshop.

Evolve

Role: Dinosaurs modeling and texturing using Autodesk Maya, Zbrush and

Photoshop.

Dino Autopsy

Role: Dinosaurs texturing using Autodesk Maya, Zbrush and Photoshop.

King Solomon's Tablet

Role: Environment modeling Autodesk Maya and Zbrush.

Dinosaur death trap '

Role: Dinosaurs texturing using Autodesk Maya, Zbrush and Photoshop.

Education

Universidade Federal do Rio Grande do Sul - Porto Alegre - Brazil

- Masters Degree in Design and Technology - 2007 / 2009

- Bachelor of Arts in Fine Arts with emphasis on ceramics/sculpture -

2000 / 2005

Software expertise

Maya; 3DSMax; Zbrush; Photoshop

Personal projects

Short movies (CG and Scripts); Ceramics sculptures; Dinosaurs

reconstitution

Languages

Portuguese, English, Spanish



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