Dorothy Silveira Ballarini
*********@*****.***
www.dorothyballarini.com
[pic]
Dorothy Silveira Ballarini
[pic]
? About me
I have 5 years of experience working in the games and advertisement
industries, working mainly as a character designer, concept artist, modeler
and most recently animator. Now working as lead artist at Ubisoft Brazil, I
also have experience with multiple platforms such as the Xbox 360, Nintendo
Wii, Nintendo DS, Sony PSP, Playstation 3 and Pc.
Last credited in a game as a character artist, game designer, lead artist
and story writer, I'm currently looking for an opportunity to leave Brazil
and join a larger, more experienced production team.
Being an avid traveler and having an Italian and Brazilian citizenship, I
am eligible to work around the European Union and can also obtain work
visas to work around the world. Please find below a link to my personal
portfolio, which I keep uptodate with the latest information on my
professional and personal work.
www.dorothyballarini.com
Thanks in advance
Best regards,
Dorothy Ballarini
Dorothy Silveira Ballarini
*********@*****.***
www.dorothyballarini.com
http://dorothyballarini.cgsociety.org/gallery/
Objectives
Concept Art, 3D modeling and texturing for films, advertisement and
games industries.
Professional Experience
Ubisoft Porto Alegre, Brazil - Lead Artist - Since January 2009
Concept artist; 2D and 3D artist, occasional game designer and story writer
on games such as:
Imagine Party Planner (Nintendo DS)
Responsible for the story script, game design, art direction, drawings
of the majority of
the characters and interface look and feel.
Imagine Wedding Designer (US) / Imagine Dream Weddings (EU) for
Nintendo DS.
Responsible for the majority of character modeling, texturing, rigging
and animating,
using 3ds Max for modeling, rigging and animations, and Adobe
Photoshop for the
textures.
[pic]
Southlogic Studios, Brazil - Character artist - July 2005 / December 2008
Concept Artist; 3D Modeler; 3D Texture Artist; occasional rigging and scene
setup; 3D Animator on games such as:
Deer Hunter Tournament (PC/Xbox 360)
Responsible for the modeling of the majority of the animals, using
Zbrush and 3dS max
and occasional rigging and animating using 3DSmax character studio.
KumaWar (PC)
Characters modeling,rigging, facial animation and texturing, using
3DSmax, Zbrush and Adobe Photoshop.
Flushed Away (PlayStation 2/Xbox)
Environment modeling and texturing, using 3DSmax, Zbrush and Adobe
Photoshop
Scooby Doo - Who is Watching Who
Environment modeling and texturing, using 3DSmax, and Adobe Photoshop
[pic]
Margarida Flores e Filmes - 3D artist - January 2006 / June 2007
Concept Artist; 3D Modeler; 3D Texture Artist. Responsible for the majority
of the modeling at the facility, involved in every job. Occasional rigging
and scene setup. Texture painting and UV creation.
Advertising films:
Wind Tunnel - Mitsubishi Pajero Full
Role: Modeling and rendering using Maya and Maxwell renderer.
Bison - GM
Role: Bison modeling using Maya and Zbrush.
Gecko - Mitsubishi
Role: Gecko modeling and texturing using Maya and Zbrush.
[pic]
Freelancer Artist - October 2005 / January 2006
Numerous jobs creating 3D characters for films and advertising campaigns.
Clients include advertising agencies such as Dinamo Filmes, 422 Bristol;
National Geographic, Oca Filmes, etc.
Client D namo filmes
Adams Elephant
Role: Elephant Modeling and texturing using Autodesk Maya and Zbrush
Coca Cola Kapo
Coca Cola Kapo 2
Coca Cola Kapo 3
Coca Cola Kapo 4
Role: Characters modeling and texturing using Autodesk Maya and Zbrush
Mombojo - Music videoclip
Role: Elephant modeling and texturing using Autodesk Maya and Zbrush
Safari - Etanol
Role: Monkey modeling and texturing using Autodesk Maya and Zbrush
Cheetos - Persegui o
Role: Characters and Sceneries modeling and texturing using Autodesk
Maya, Zbrush and Photoshop.
Short Film - Pajerama
Role: Sceneries modeling and texturing using Autodesk Maya, Zbrush and
Photoshop.
Client Oca filmes
Volkswagen Virtual Band
Role: Characters modeling and texturing using Autodesk Maya, Zbrush
and Photoshop.
Client 422 South
O2
Role: Dinosaurs modeling and texturing using Autodesk Maya, Zbrush and
Photoshop.
Evolve
Role: Dinosaurs modeling and texturing using Autodesk Maya, Zbrush and
Photoshop.
Dino Autopsy
Role: Dinosaurs texturing using Autodesk Maya, Zbrush and Photoshop.
King Solomon's Tablet
Role: Environment modeling Autodesk Maya and Zbrush.
Dinosaur death trap '
Role: Dinosaurs texturing using Autodesk Maya, Zbrush and Photoshop.
Education
Universidade Federal do Rio Grande do Sul - Porto Alegre - Brazil
- Masters Degree in Design and Technology - 2007 / 2009
- Bachelor of Arts in Fine Arts with emphasis on ceramics/sculpture -
2000 / 2005
Software expertise
Maya; 3DSMax; Zbrush; Photoshop
Personal projects
Short movies (CG and Scripts); Ceramics sculptures; Dinosaurs
reconstitution
Languages
Portuguese, English, Spanish