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Customer Service Design

Location:
Escondido, CA, 92029
Posted:
March 09, 2010

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Resume:

[pic]

**** ******** ****

San Diego, CA *****

619-***-****

************@*****.***

SUMMARY OF QUALIFICATIONS

Superior knowledge in various computer programs used in today's industry

such as 3D Studio Max, Maya, Zbrush, Unreal Engine, Photoshop, Illustrator,

and Flash. Experience in low poly and high poly modeling, animating,

rigging, texturing, lighting and MEL script. Strong ability to work in a

team and competent leadership skills when needed.

SKILLS

3D Studio Max, Maya, Zbrush, Unreal engine, Photoshop, Illustrator, Flash,

MEL script, Action script, & Microsoft Office

EDUCATION

Bachelor of Science, Game Art and Design 2008

The Art Institute of California-San Diego

CREATIVE EXPERIENCE

The Hagia Sophia, Game Prototype MOD

Lead Texture Artist, 2007

. Worked with Concept Art Team to produce look and feel of textures for

1st person shooter MOD based on the concept of Good vs. Evil which

takes place during the turn of century.

. Oversaw and produced textures for all models produced in 3dS Max and

Maya and unwrapped, textured all models with specific theme to work

work with. Used found reference and research to invent an authentic

feel and mood for the game to take on. Organized all textures and

models with proper naming conventions for bringing them from Max and

Maya to the Unreal engine. Took full advantage of diffuse, spec,

alpha, and normal mapping to bring out smaller details of models

keeping the poly count low.

Wilhelm the Homeless Inventor

Independent project, 2008

. Researched homeless living conditions and lifestyle. Used creativity

to find new ways to look at everyday junk, and invented ways to turn

them into useful tools for a homeless person. Concepted out ideas and

used design knowledge to come up with a lab for a homeless inventor

that invented things to help other homeless people.

. Fully made use of polys to create "old" and "worn" looking items.

Also used diffuse, spec, opacity, and normal maps to take models

further without the cost of polys. Imported models into Zbrush to

generate fantastic normal maps then applied them in Max.

. Took assets that all had a common look and feel and placed them in an

appealing way into an environment in an abandoned warehouse. Used

knowledge of lighting to convey mood. Used camera angle and layout

knowledge to tell a story in a single rendered shot.

WORK EXPERIENCE

Vons San Diego, CA

Produce Clerk

02/2006-Present

Provides world class customer service.

Responsible for display and presentation of the produce department.

Works in a team under management to accomplish day to day goals and

deadlines.

PERSONAL PROFILE

Great creativity with a broad knowledge of design and software. Fifteen

plus years of traditional art skills. Ability to learn and adapt to any

environment or team. Strong understanding of deadlines and quality of

work.



Contact this candidate