[pic]
San Diego, CA *****
************@*****.***
SUMMARY OF QUALIFICATIONS
Superior knowledge in various computer programs used in today's industry
such as 3D Studio Max, Maya, Zbrush, Unreal Engine, Photoshop, Illustrator,
and Flash. Experience in low poly and high poly modeling, animating,
rigging, texturing, lighting and MEL script. Strong ability to work in a
team and competent leadership skills when needed.
SKILLS
3D Studio Max, Maya, Zbrush, Unreal engine, Photoshop, Illustrator, Flash,
MEL script, Action script, & Microsoft Office
EDUCATION
Bachelor of Science, Game Art and Design 2008
The Art Institute of California-San Diego
CREATIVE EXPERIENCE
The Hagia Sophia, Game Prototype MOD
Lead Texture Artist, 2007
. Worked with Concept Art Team to produce look and feel of textures for
1st person shooter MOD based on the concept of Good vs. Evil which
takes place during the turn of century.
. Oversaw and produced textures for all models produced in 3dS Max and
Maya and unwrapped, textured all models with specific theme to work
work with. Used found reference and research to invent an authentic
feel and mood for the game to take on. Organized all textures and
models with proper naming conventions for bringing them from Max and
Maya to the Unreal engine. Took full advantage of diffuse, spec,
alpha, and normal mapping to bring out smaller details of models
keeping the poly count low.
Wilhelm the Homeless Inventor
Independent project, 2008
. Researched homeless living conditions and lifestyle. Used creativity
to find new ways to look at everyday junk, and invented ways to turn
them into useful tools for a homeless person. Concepted out ideas and
used design knowledge to come up with a lab for a homeless inventor
that invented things to help other homeless people.
. Fully made use of polys to create "old" and "worn" looking items.
Also used diffuse, spec, opacity, and normal maps to take models
further without the cost of polys. Imported models into Zbrush to
generate fantastic normal maps then applied them in Max.
. Took assets that all had a common look and feel and placed them in an
appealing way into an environment in an abandoned warehouse. Used
knowledge of lighting to convey mood. Used camera angle and layout
knowledge to tell a story in a single rendered shot.
WORK EXPERIENCE
Vons San Diego, CA
Produce Clerk
02/2006-Present
Provides world class customer service.
Responsible for display and presentation of the produce department.
Works in a team under management to accomplish day to day goals and
deadlines.
PERSONAL PROFILE
Great creativity with a broad knowledge of design and software. Fifteen
plus years of traditional art skills. Ability to learn and adapt to any
environment or team. Strong understanding of deadlines and quality of
work.