Andrew Quintiliani Character Artist
404-***-**** *******@********.*** www.andrewcq.com
Experienced character artist with a focus in clay and digital sculpting
seeks a permanent position with a video game, animation, or visual effects
company that will utilize specializations in a collaborative team
environment.
KEY ATTRIBUTES
Sculpting Character Design Level Design
Modeling Caricature Illustrations Photo
Manipulation
Texture Maps Concept Art
SOFTWARE COMPETENCIES
Z-brush UV Layout Photoshop
Maya Crazybump Flash
3d Studio Max 3d Unfold Corel Painter
Unreal Tournament 3 xNormal Sketchbook
After Effects Illustrator
EDUCATION
The Art Institute of Atlanta, Bachelor of Fine Arts - Game Art Design -
Atalnta, GA December 2009 with Honors
RELATED EXPERIENCE
Caricature Artist, Fasen Arts
February-August 2009
. Created graphite caricatures of Six Flags patrons, color done in
airbrush in under 20 minutes
. Maintained quality work in high paced work environment
Freelance Artist, Merryweather/Aquarium
May-August 2009
. Freelance modeling and texturing low poly animals
Team Lead/ 3d Artist, Unreal Mod Team projects December
2008-November 2009
. Managed files, monitored team progress, organized naming convention
. Lead the team in kismet scripting, modeling, and level design
. Trouble shooting and problem solving, both design and technical
problems
Intern, Games That Work / BigFun Development
July-October 2008
. Designed and implemented models using 3ds Max and Z-Bush; UV unwrapped
and textured
. Created concept art and level designs
. Worked on very tight schedules while translating client needs into
working game prototypes
. Troubleshot minor bugs and glitches
CLUBS & PROFESSIONAL ORGANIZATIONS
501st CGI User's Group GAME (Games and Mods, etc) Club AIA
Weekly Life Drawing Group
GGDA IGDA
ACCOLADES
SPSU Game Jam-2nd Place 3dTotal Sculpting Challenge-3rd Place
President's List
Dean's List Honor Roll GPA 3.9