Sean D Thurler
www.SeanThurler.com
* ***** ****, ******, ** 02021-1225
******.*******@*****.****
Cell: 617-***-****
Employment History
ORION PROJECT February 2010
- Present
http://www.orion-project.net/
-Modeling and texturing assets for Orion Project (Half Life 2 Mod)
-Effectively communicating with level designers and lead artists to
ensure the success of the project
PORTFOLIO DEVELOPMENT May 2009 - Present
-Creating environments and props for Unreal Engine 3
-Learning and developing new techniques in game asset creation
-Adhering to personal schedules and goals to maintain consistent progress
and improvement
Emergent Media Center, Burlington, VT May
2008 - May 2009
UVisualize Burlington in 3D Project
-Modeled and Textured buildings and houses on and around
Champlain College campus for Google Earth
-Developed an efficient workflow and pipeline in order to better
organize and estimate the time and effort needed to complete
each building
UAmerica's Army ProjectU
-Developed the official America's Army map Canyon using Unreal
Engine 2.5
-Collaborated with a team of level designers and artists to
define aesthetics and
game play mechanics
HUhttp://pc.ign.com/articles/937/937655p1.htmlU
Education
Champlain College, Burlington, VT
UB.S. degree w/ dual concentration inU: 2009
Electronic Game & Interactive Development
Multimedia & Graphic Design
School of the Museum of Fine Arts,
Boston, MA 2003-2004
Received college credit for Introduction to Computer Art and Visual
Dynamics
Technical Expertise
. Maya . Unreal Engine 2.5 + 3.0 .
Google Sketchup
. Adobe Photoshop . ZBrush . 3D Studio Max
Awards/Honors
-Released official America's Army map Canyon to the public
2008
-Won the competition to represent Canton High for the national
2004
Imation Computer Art Scholarship