Jenette Yves Liss
*** **** **** **** #***, Daly City, CA 94015
914-***-**** . ********@***.*** . www.jliss.org
CHARACTER RIGGER / 3D TECHNICAL DIRECTOR
PROFESSIONAL PROFILE
Innovative, self-motivated Character Rigger with a solid background in
creating and developing character skeletons and control rigs for creature,
humanoid and mechanical models using Maya. Ability to manage multiple
simultaneous projects while working under pressure in fast-paced, deadline
driven environments. Highly versatile; quickly masters new roles,
responsibilities, technologies and environments. Reputation for
integrity, problem solving abilities, work ethic and analytical skills.
CORE PROFICIENCIES
Character Rigging . Maya . Animation Controls . Paint Weighting . Facial
Set Ups with Interfaces . Deformations .
Secondary Animation . Verbal & Written Communications . Client Relations .
Process Improvement
PROFESSIONAL EXPERIENCE
Computer Graphics Artist - Sytosoft Corporation
Rigger - Academy of Art University
Intern Rigger - Ghost Rabbit Entertainment
Academy of Art Spring Show 2009 (Second Place for bird rig in MEL
Scripting/Rigging Category)
Lead Rigger - PL Entertainment
Apply strategic planning, prioritization and project management skills
toward achieving critical deadlines while maintaining high quality
standards in all aspects of rigging. Utilize Maya to create character
skeletons and control rigs, including animation controls, paint weighting,
facial set ups with interfaces, deformations, and secondary animation.
Develop a strong proficiency in static 3D Modeling, with the ability to
provide a moving joint structure.
Selected Highlights:
. Used Autodesk Maya, Adobe Illustrator, Adobe Photoshop and Adobe Flash
for a 3D virtual world game.
. Maintain full accountability for rigging a lioness and a zebra for a
realistic animation class.
. Acquired a strong understanding of 3D modelers learning process to
determine how their model works or resolve design issues prior to
rigging.
. Constructed 2 rigs for Ghost Rabbit Entertainment.
. Researched and evaluated methods for properly learning how to make
wings flap for a bird rig.
. Proficiently prepared a MEL Script for the wings to allow the animator
to make the wings flap differently.
TECHNICAL SKILLS
3D Software - Autodesk Maya, Adobe After Effects, Cinema 4D, Autodesk 3D
Studio Max
General - Adobe Illustrator, Adobe Dreamweaver, Adobe Flash, Adobe
Photoshop, Adobe ImageReady, Logic Express, Final Cut Pro, LIVE
Programming/Technical Knowledge - Python, MEL Scripting, Max/Jitter, C++
EDUCATION
Master of Fine Art, Major in 3D Modeling, Specialization in Character
Rigging
Academy of Art University San Francisco, 2007-2010
Bachelor of Fine Art, Major in Media Arts, Graduated Cum Laude
State University of New York at Fredonia, 2003-2007
Activities - President of the Jewish Student Union, Campus Tour Guide
REFERENCES
Marco Stevens
Content Designer at Sytosoft Corporation
*****@********.***
888-***-**** ext 105
Managed and organized the art department.
Patrick Pannese
Founder & CEO at Sytosoft Corporation
*******@********.***
Vince DeQuattro
Director at Academy of Art University
**********@**********.***
Through a directed study at the Academy of Art University, we worked
closely together to improve my thesis.
Sean Spitzer
Creative Director at Ghost Rabbit Entertainment
****.***********@*****.***
Learned rigging techniques through:
Interning at Ghost Rabbit Entertainment
Directed Study at the Academy of Art University
Rigging Courses at the Academy of Art University
Additional Experience: Web Graphic Designer - Fanwick Associates; Intern
Website Designer - SUNY Fredonia