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Process Improvement Director

Location:
Daly City, CA, 94015
Posted:
August 25, 2010

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Resume:

Jenette Yves Liss

*** **** **** **** #***, Daly City, CA 94015

914-***-**** . ********@***.*** . www.jliss.org

CHARACTER RIGGER / 3D TECHNICAL DIRECTOR

PROFESSIONAL PROFILE

Innovative, self-motivated Character Rigger with a solid background in

creating and developing character skeletons and control rigs for creature,

humanoid and mechanical models using Maya. Ability to manage multiple

simultaneous projects while working under pressure in fast-paced, deadline

driven environments. Highly versatile; quickly masters new roles,

responsibilities, technologies and environments. Reputation for

integrity, problem solving abilities, work ethic and analytical skills.

CORE PROFICIENCIES

Character Rigging . Maya . Animation Controls . Paint Weighting . Facial

Set Ups with Interfaces . Deformations .

Secondary Animation . Verbal & Written Communications . Client Relations .

Process Improvement

PROFESSIONAL EXPERIENCE

Computer Graphics Artist - Sytosoft Corporation

Rigger - Academy of Art University

Intern Rigger - Ghost Rabbit Entertainment

Academy of Art Spring Show 2009 (Second Place for bird rig in MEL

Scripting/Rigging Category)

Lead Rigger - PL Entertainment

Apply strategic planning, prioritization and project management skills

toward achieving critical deadlines while maintaining high quality

standards in all aspects of rigging. Utilize Maya to create character

skeletons and control rigs, including animation controls, paint weighting,

facial set ups with interfaces, deformations, and secondary animation.

Develop a strong proficiency in static 3D Modeling, with the ability to

provide a moving joint structure.

Selected Highlights:

. Used Autodesk Maya, Adobe Illustrator, Adobe Photoshop and Adobe Flash

for a 3D virtual world game.

. Maintain full accountability for rigging a lioness and a zebra for a

realistic animation class.

. Acquired a strong understanding of 3D modelers learning process to

determine how their model works or resolve design issues prior to

rigging.

. Constructed 2 rigs for Ghost Rabbit Entertainment.

. Researched and evaluated methods for properly learning how to make

wings flap for a bird rig.

. Proficiently prepared a MEL Script for the wings to allow the animator

to make the wings flap differently.

TECHNICAL SKILLS

3D Software - Autodesk Maya, Adobe After Effects, Cinema 4D, Autodesk 3D

Studio Max

General - Adobe Illustrator, Adobe Dreamweaver, Adobe Flash, Adobe

Photoshop, Adobe ImageReady, Logic Express, Final Cut Pro, LIVE

Programming/Technical Knowledge - Python, MEL Scripting, Max/Jitter, C++

EDUCATION

Master of Fine Art, Major in 3D Modeling, Specialization in Character

Rigging

Academy of Art University San Francisco, 2007-2010

Bachelor of Fine Art, Major in Media Arts, Graduated Cum Laude

State University of New York at Fredonia, 2003-2007

Activities - President of the Jewish Student Union, Campus Tour Guide

REFERENCES

Marco Stevens

Content Designer at Sytosoft Corporation

*****@********.***

888-***-**** ext 105

Managed and organized the art department.

Patrick Pannese

Founder & CEO at Sytosoft Corporation

*******@********.***

888-***-****

Vince DeQuattro

Director at Academy of Art University

**********@**********.***

415-***-****

Through a directed study at the Academy of Art University, we worked

closely together to improve my thesis.

Sean Spitzer

Creative Director at Ghost Rabbit Entertainment

****.***********@*****.***

925-***-****

Learned rigging techniques through:

Interning at Ghost Rabbit Entertainment

Directed Study at the Academy of Art University

Rigging Courses at the Academy of Art University

Additional Experience: Web Graphic Designer - Fanwick Associates; Intern

Website Designer - SUNY Fredonia



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