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Quality Assurance Manager

Location:
Staten Island, NY, 10303
Posted:
October 11, 2010

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Resume:

John Anthony Cirilo

********@*****.*** (Email)

646-***-**** (Cell)

EDUCATION:

Full Sail University Winter

Park, FL

Major: Bachelor of Science in Game Development

Awards: Course Director Awards in Programming 1(C++) and Calculus /

Trigonometry

Date of Graduation

10/ 08

SOFTWARE: SCRIPTS: API's:

Visual Studio XML

DirectX

UnReal Ed Python OpenGL

Maya

FMod

Adobe CS3

Alien Brain and Tortoise SVN

Microsoft Word, Excel and PowerPoint

SKILLS

Experienced in Programming C/C++ and familiar with C# and ActionScript 2.0

Knowledgeable in designing and creating levels in the UnReal Ed

Experienced in developing Design documents

Work well in team oriented environments

Proficient in demanding work environments

Knowledgeable with Microsoft Word and familiar with Excel and Power Point

Familiar with creating basic models in Maya

JOB EXPERIENCE:

Cellufun 4/09 to

Present

48 Wall St.

New York, New York

Quality Assurance / Game Tester

Game testing on multiple phones and browsers and giving feedback on

functionality. Also writing reports on game tests with detailed notes.

Monitoring and handling of user complaints/reactions on any new features

added and on all the games at wap.Cellufun.com.

INDUSTRY RELATED EXPERIENCE:

For a more thorough list of my experiences and projects please ask.

Name: "Random Cohesion" Project: Level Position: Level Designer

Completion: 1 week.

Description: A series of random rooms and locations connected

methodically.

Designed each room to be unique and fun using hand drawn sketches.

Created the level using the Unreal Editor.

Name: "Kitten Khaos" Project: Game Position: Design Lead.

Completion: Five months.

Description: 3D isometric shooter with a splash of builder added in the

mix.

Played a heavy role during the design phase of the game using Microsoft

Word.

Implemented the Character state manager and the all kitten states using

State machine.

Created and implemented the functionality for the Kittens, Weapons,

Vehicles, Power Ups, Bases, and Boxes using Class hierarchies.

Created and implemented the building system and all game modes.

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