Matthew Serle
*********@*****.***
mattserle.com
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Experience
Oct 2010 – Current Amazon.com, Inc. Seattle, WA
Lead Ingestion Engineer, Amazon Digital Videogames
• Lead Ingestion Engineer on more than 200 games, ultimately releasing 98% of the
titles through an extensive, multi-stage process, executed through test cases and
with a collaboration of Amazon and publisher specific tools.
• Created and maintained relationships with triple A publishers (Electronic Arts,
Ubisoft, Sony Online, Atari, Squaresoft/Enix) on securing binaries, assets, and
descriptions to meet site launch release dates.
• Demonstrated ability to work in a fast-paced, ambiguous environment while
prioritizing and managing multiple responsibilities
• Met Amazon and publisher game launch dates, promotion deadlines, and team
projected goals.
• Designed and built detail pages including: art assets (edited and created), detail
descriptions, and visual appeal for over 150 titles.
Apr 2010 – Oct 2010 Google Kirkland, WA
Visual Data Engineer
• Laid the ground work for two upcoming projects (NDA bound)
• Worked in a highly focused and productive team environment,
meeting tight deadlines while working within Linux and in-house tools.
• Quality Controlled software packages created by multiple team members
2008 – 2009 Endless Skies Portland, OR
Lead QA & Co-Lead Level Design
• Coordinated project goals with a project timeline including soft and hard
deadlines for my teams, tested game play, reported bugs, and fixed minor errors
working closely with coding, pipeline, and design teams
• Using the Unreal Editor, I designed the framework and oversaw all design
elements the team created; characters, level, story and layout, within a 6 month
deadline.
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Education
2005 – 2009 Art Institute of Portland Portland, OR
Bachelor of Fine Arts
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Skills
• In-house defect tracking tools
• Multiplatform compatibility testing
• Maya - Photoshop - Zbrush
• Unreal Editor - level and game design
• Python - scripting
• Excel - data and ingestion