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Quality Assurance Construction

Location:
San Diego, CA, 92122
Posted:
November 09, 2010

Contact this candidate

Resume:

Cell: 858-***-****

E-mail:craig@craigadenning

.com

OnlinePortfolio:www.craiga

denning.com

Craig Denning

Experience 2008-2010 King Schools

California

Lead Graphic Artist

Lead and collaborated within a team of Subject

Matter Experts in updating 2D Graphic

illustrations, creating 3D animations, and

designing interactive lessons for private pilot

training.

Responsible for all 3D model construction,

texturing, rigging and animation.

Mechanical Illustrations.

Graphic Design.

Responsible for all Flash animations and

Interactivity for online course.

User-Interface construction and implementation.

2005-2008 Logistic Services

International California

Graphic Artist Level II

Contract 2 - United States Marine Corps

Collaborated within a team of Artists and Subject

Matter Experts to create interactive Flash

presentations, 2D Graphics, and 3D Animations for

the training of the AH-1Y Huey and UH-1Z Cobra

attack helicopter pilots.

3D model construction and texturing.

Flash animation.

Graphic Illustration.

User Interface design and implementation.

Contract 1 - United States Navy

Collaborated within a team of Artists and Subject

Matter Experts to create interactive Flash

presentations, 2D Graphics, and 3D Animations for

the development of training for the MH-60 B,H,F,S,R

helicopters for United States Navy

3D model construction and texturing.

Flash animation.

Graphic Illustration.

2004-2005 Vision Studios

North Carolina

3D Artist (Tombstone)

Created 3D models from reference drawings and

painted 2D texture maps for RTS/FPS mod for PC

Created low and high polygon assets.

Polygonal clean up of 3D assets.

In game testing for functionality of 2D/3D assets.

2004-2004 (contract) Lucas Arts

California

Quality Assurance Tester (Knights of the Old

Republic 2)

Tested software for functionality and usability

Tracking, recording and verifying all software.

Interacting with development and production teams

to

help find and solve technical problems.

2002-2002 (11 Weeks) Rainbow

Studios

Arizona

Internship Rainbow Studios

Developed 3D environments from reference drawings

and tested functionality of games

Created 2D textures for 3D environments.

Converted 2D flatwork to 3D stills.

Tested for quality assurance on ATV Off Road Fury

2.

Education 2001-2003 Art

Institute of Phoenix

Arizona

Bachelors Degree in Game Art Design

2001-2003 Scottsdale

Community College Arizona

Programs

3D Studio Max 9, Photoshop CS 4, Illustrator CS 4,

Flash CS 4, Premiere CS 4, After Effects CS4,

Dreamweaver CS 4, Microsoft Office 2008

(PowerPoint, Outlook, Word, Excel)



Contact this candidate