Cell: 858-***-****
E-mail:craig@craigadenning
.com
OnlinePortfolio:www.craiga
denning.com
Craig Denning
Experience 2008-2010 King Schools
California
Lead Graphic Artist
Lead and collaborated within a team of Subject
Matter Experts in updating 2D Graphic
illustrations, creating 3D animations, and
designing interactive lessons for private pilot
training.
Responsible for all 3D model construction,
texturing, rigging and animation.
Mechanical Illustrations.
Graphic Design.
Responsible for all Flash animations and
Interactivity for online course.
User-Interface construction and implementation.
2005-2008 Logistic Services
International California
Graphic Artist Level II
Contract 2 - United States Marine Corps
Collaborated within a team of Artists and Subject
Matter Experts to create interactive Flash
presentations, 2D Graphics, and 3D Animations for
the training of the AH-1Y Huey and UH-1Z Cobra
attack helicopter pilots.
3D model construction and texturing.
Flash animation.
Graphic Illustration.
User Interface design and implementation.
Contract 1 - United States Navy
Collaborated within a team of Artists and Subject
Matter Experts to create interactive Flash
presentations, 2D Graphics, and 3D Animations for
the development of training for the MH-60 B,H,F,S,R
helicopters for United States Navy
3D model construction and texturing.
Flash animation.
Graphic Illustration.
2004-2005 Vision Studios
North Carolina
3D Artist (Tombstone)
Created 3D models from reference drawings and
painted 2D texture maps for RTS/FPS mod for PC
Created low and high polygon assets.
Polygonal clean up of 3D assets.
In game testing for functionality of 2D/3D assets.
2004-2004 (contract) Lucas Arts
California
Quality Assurance Tester (Knights of the Old
Republic 2)
Tested software for functionality and usability
Tracking, recording and verifying all software.
Interacting with development and production teams
to
help find and solve technical problems.
2002-2002 (11 Weeks) Rainbow
Studios
Arizona
Internship Rainbow Studios
Developed 3D environments from reference drawings
and tested functionality of games
Created 2D textures for 3D environments.
Converted 2D flatwork to 3D stills.
Tested for quality assurance on ATV Off Road Fury
2.
Education 2001-2003 Art
Institute of Phoenix
Arizona
Bachelors Degree in Game Art Design
2001-2003 Scottsdale
Community College Arizona
Programs
3D Studio Max 9, Photoshop CS 4, Illustrator CS 4,
Flash CS 4, Premiere CS 4, After Effects CS4,
Dreamweaver CS 4, Microsoft Office 2008
(PowerPoint, Outlook, Word, Excel)