Matthew Lunde - *D Generalist
*******@*****.*** | 403-***-****
Online Portfolio: www.MattLundeStudios.com
**** **** ****: http://bit.ly/LundeDemo
Resume
*Seeking to join an organization to contribute my skills in a fast paced environment that thrives on defining new standards for innovation.
*I am creative, enthusiastic, out of the box, dedicated, hard-working, determined, organized, pay attention to detail, have excellent communication skills, am personable and a team player.
*Proven track record demonstrating unparalleled performance. In my short time as a student, my 3D work has achieved viral status and global exposure on networks such as MSN, FOX, and CBC.
Education
-University of Lethbridge - New Media Bachelor of Fine Arts
*Graduating Fall 2012
*Awarded summer internship at the Canadian Space Agency
*Consistent top of class performance including a 2011 semester high 3.9/4.0 GPA
*Great Distinction (GPA > 3.75) achieved twice, perfect A+ grade achieved twice
-Vancouver Film School - Sound Design
*Sound Design for Visual Media - Graduated 2005
Technical Skills
-CG Design
-Polygonal Modeling
-UV Layout/Texturing
-Rigging
-Motion Capture/Cleanup
-Key Frame Animation
-Lighting/Rendering (mr, vray)
-Particle Effects
-Biped/Character Studio
-Web Design
-Special Effects Compositing
-Video Editing and Encoding
-Web Design
-Autodesk 3d Studio Max, Maya
-Vicon Blade
-Digidesign Pro Tools
-Adobe Photoshop, After Effects, Premiere, Dreamweaver
Production Experience
-Summer 2012: Canadian Space Agency
*Summer internship at the CSA in Montreal, Quebec, Canada
*3ds Max focused workflow used to produce models, textures, and animations for use in production media, real-time simulations, and 3D printing
-Fall 2011: 3ds Max TA Instructor
*Teacher's Assistant for two separate 3D classes, as well as being a full-time student myself
*Teaching students all aspects of the CG workflow, from fundamentals to advanced concepts
*Offering weekly tutorials to help students learn outside classroom hours
-Aug 2011: Siggraph Vancouver Student Volunteer "Application Guru"
*Among select few chosen to work at "The Studio" exhibit at Vancouver Siggraph 2011
*Assisted attendees during Autodesk and Adobe workshops
-July 2011: Rambunxious Entertainment
*Worked as an environment modeler on the independent film "The Medic"
*Duties included modeling real world locations in preparation for motion tracking and compositing
*Environments were constructed in 3ds Max after spending time on location, taking photographs and measurements in order to recreate the worlds to scale in CG.
-Summer 2011: Hockey Player Character
*Independent Study supervised by University Professor
*Creating and integrating 3D assets into the Unreal game engine
*Modeling and texturing of all character elements, including equipment such as skates and gloves
References
-Available upon request