Don W. Alexander
CORE SKILLS & EXPERIENCE
As an animation artist in the video game industry over the past 14 years, I have applied my key skills to animation, character modelling and environment modelling in production roles. I have also lead and directed teams of artists on game titles such as Star Wars Galaxies and projects at Total Immersion Software.
PERSONAL DETAILS
ADDRESS 17820 Madden Drive, Pflugerville TX 78660
EMAIL *************@*********.***
TELEPHONE 512-***-****
COUNTRY OF ORIGIN (have valid Resident Alien Status)
EMPLOYMENT
Industry Experience:
Oct 2008 -June 2012 Principle Artist Intific Inc. (Formerly Total Immersion)
• Animated and cleaned motion capture in 3dsMax, Maya. Planned and directed 2 motion capture shoots with House of Moves L.A.
• Directed, tutored reviewed aesthetic and technical artist's work.
• Created animation pipelines. Setup animation networks for gameplay using Natural Motion’s Morpheme 3.0
May 2000 – Oct 2008:
Senior Animator D.C.U.O. Sony Online Ent. Austin, TX
• Core combat melee animations using Motion Builder ~ Maya into UnReal3.
• Pipelines prototyping for character skeleton archetypes, animation tools and world weaponization assets.
May 2006 – Jan 2007 Art Director Star Wars Galaxies, Sony Online Ent. Austin, TX
• Led a small team of five artists on chapters 4 through 7 of the profession expertise revamp and Star Wars Galaxies Complete Online Adventures. Trained new artists on SWG art pipelines utilizing Maya 7, Z-Brush, Photoshop and in house art tools. Visual direction on 3d static world assets, character modelling / textures, animation and U.I.
Oct 2004 – Jun 2006 Sony Online Ent. Austin, TX
Character Lead - Star Wars Galaxies Online
• Created 3d characters, creatures world objects, player accoutrement's, clothing and animation for in game play with Maya 6.0 ~ 7.0 ~ 8.0 .
• Setup character, creature, character customization, animation pipelines. Worked with tools programming on asset exporters, asset data base, feedback / art support.
• Worked with implementation of character related assets into game, character art direction. Checked assets for in game functionality and compatibility. Did aesthetic and technical reviews of artist's work.
Nov 2003 - Oct 2004 Sony Online Ent. Austin, TX
3D Character Lead - State of Chaos Online
• Created 3d characters, creature’s world objects, player customized clothing and animations for in game play with Maya 5.0 ~ 6.0. Setup character, creature, character customization, animation pipelines. Worked with tools programming on asset exporters, asset data base feedback / art support
May 2000 - Nov 2003 Sony Online Ent. Austin, TX
Senior 3D Character Artist - Star Wars Galaxies Online
• Created 3d characters, world objects, player accoutrements, clothing and animation for in game play with Maya 4.0 ~ 5.0.
Jan 2000 - May 2000 Origin / EA Austin, TX
Senior 3D Character - Animation Artist - Ultima Online 2
• Created 3d characters and animation for in game play with 3dsMax 4.0, mentored others in animation and character modelling. Assistant character lead in asset export and checking.
Sept 1999 - Jan 2000 Human Code Austin, TX
Senior 3D Game Artist - Barbie Pet Detective
• Created pre-rendered 3d environments and animation for in game cinematics and level play with 3dsMax 4.0
Jan 1999 - Sept 1999 Bootprint Austin, TX
Senior 3D Game Artist - Viscera ~ Zooballs (working titles)
• Created concepts, characters, creatures, game level prototyping. modelled, textured and animated characters, world objects, levels using Maya V1.5. Assisted with artistic direction of characters and environments / stylization of game art on Zooballs.
Feb 1997 - Jan 1999 Konami Interactive Redwood Shores, CA
Senior 3D Artist - Designer on N64 game Survivor Day One (working title)
• Created concepts for level design / layout, characters, creatures. Modelled, textured and animated characters, world objects, levels using 3dsMax V3.5. Overseen and mentored other member’s animation work on team. Assisted with artistic direction and stylization of game art. Assisted with incorporating pipelines for art creation and export with N64 developer’s tools.
May 2007 - April 2008: Video Game Animation Instructor A.C.C.
• Taught the fundamentals of character animation, rigging, storyboarding and how the various elements fit into video game production.
ADDITIONAL SKILLS/ATTRIBUTES
• Embraces the challenge to motivate colleagues in many disciplines.
• Enjoys bringing all aspects of a production together that are created by artists, designers and engineers through clear concise visual and verbal communications.
• Ability to integrate music and audio and it’s meaning to the visual and communicative success of any media production.
EDUCATION
Aug 1994 - June 1995 Sheridan College Oakville Ont, CA
Classical Film Animation
• Studied the fundamentals of 2D classical film animation, storyboarding, production layouts, camera operation, direction, solid construction drawing.
REFERENCES
Anthony Sommers
CTO Spacetime Studios
Austin TX
Ph: 1-512-***-****
********@****************.***
Jason Minor
Character Lead Bioware Austin
******@*******.***
John Sommer
Art Director Zynga Austin
Ph: 1-512-***-****
********@*****.***