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3D Artist

Location:
Grand Bay, AL, 36541
Salary:
$40,000.00
Posted:
May 03, 2011

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Resume:

JAMES R DAVIS

**** ********* ****, ***** ***, AL 36541

Cellular 251-***-****

ytggtn@r.postjobfree.com

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Summary of Qualifications

• 3 years professional industry experience modeling, texturing, and lighting on LEGO Universe MMO shipped game product

• 3 years academic experience in an accelerated program, experience in pipeline projects, and knowledge of team dynamics

• Bachelors Degree in Computer Animation Accelerated Education Program at Full Sail University

• Exceptional ability specializing as a character/environment modeler and texture artist reinforced with proficient knowledge in uv mapping, shading and lighting, rendering, and zbrush

• Highly knowledgeable in all aspects of 3d asset creation including animation, rigging, compositing, moderate scripting, Maya Effects, rigid bodies, and N Cloth

• Experienced in maintaining strict project deadlines, completing given tasks efficiently and effectively while achieving a completed game product from alpha, beta and completed stages

• Extensive mentoring experience in tutoring less experienced artists

• Highly experienced in traditional art such as: 2D art, maquette sculpting, color theory, and implementing these concepts into digital format like Photoshop and Illustrator

• Experienced operating and communicating in teams to complete goals with understanding of team hierarchy and professional ethical judgment to solve group issues, problems, or disputes.

• Able to utilize various related programs such as: Maya 7, 8, 8.5, 2008, 2008 Ex.2; Adobe Photoshop 8, CS2, CS3; Adobe After Effects CS2, CS3; Z Brush 2, 3; Final Cut Pro; Motion; Rally, Alienbrain, Perforce, JIRA, Havok, Microsoft Word, Excel; with basic knowledge in:3d Studio Max 8, 9; Shake 4.1; UnReal 2004, 3 Editor; FaceGen

Education

Bachelor of Science, Computer Animation March 2006 to October 2008

Full Sail University, Winter Park, FL. Accelerated GPA: 3.0

Industry Experience

December 2008 to March 2011 – NetDevil ( LEGO ) –Louisville, CO

3D World Artist: Worked as an Environment Artist responsible for creating scenery vistas and in-game assets. Work included modeling, uv mapping, texturing, tinting and lighting in-game assets while keeping poly budget and texture size limits for an mmo game. Created both low and high poly assets and worked in a team of individuals collaboratively. I mentored less experienced 3d artists in utilizing various 3d content creation tools and skills alongside accomplishing my own tasks on schedule.

JAMES R DAVIS

8325 Elizabeth Road, Grand Bay, AL 36541

Cellular 251-***-****

ytggtn@r.postjobfree.com

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Academic Experience

July 2006 to October 2008 – Full Sail University –Winter Park, FL

Tutor and Lab Monitor: Tutored students with academic hardships and reaffirmed them of their abilities while maintaining computer labs and equipment from harm. Work included instructing students with anything regarding the Computer Animation program, such as: modeling, animation, texturing and all other relevant assistance.

Employment History

2008 to 2011 3D World Artist Netdevil (LEGO), Lafayette, CO

2006 to 2008 Tutor/ Lab Monitor Full Sail College, Winter Park,FL

2005 to 2006 Worker/Grocery Stocker Walmart, Mobile, Alabama

Skills

• Highly proficient 3d character/environment modeling, texturing, and lighting abilities

• Highly experienced in zbrush sculpting and texturing

• Experienced in creating high and low poly assets

• Adept at learning new methods and current pipelines swiftly and easily

• Extensive mentoring experience in tutoring less experienced artists

• Strong knowledge in other 3d art related fields such as animation, rigging, mel scripting, compositing, game engines, and vfx

• Very knowledgeable tackling issues with assets and fixing JIRA bugs in game

• Extensive experience working in teams to accomplish set deadline goals efficiently and effectively as well as coordinate with teams of other departments such as game design and vfx

Hardware/Software

Applications: Maya, ZBrush, Alien Brain, Perforce, Rally, Photoshop, Illustrator, After Effects, Shake, Unreal 2004 Editor, JIRA, Havok, Microsoft Word, Excel, Outlook, Happy Flower Game Engine

Basic Knowledge: 3d Studio Max, Nuke, FaceGen, Final Cut Pro, Motion



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