Nick Conn
Fremont, CA, *****
Phone: 810-***-****
****.**********@*****.***
nickconn.com
SUMMARY
As an artist, I am always seeking to better myself, and stay up to date with the latest technology. My focus is Game Production Art/Character Art and I have recently completed my Bachelor of Science degree in Game Art & Design at the The Art Institute of California – San Francisco.
OBJECTIVE
To aquire a poistion in the gaming industry as a 3D digital artist where I can put my modeling and texturing skills to use.
SKILLS
Hard surface and organic polygon modeling,
Texturing, UV mapping, and hi-res sculpting
Character Rigging
Comprehensive knowledge of Maya and Mental Ray network creation
Ability to stylize assets and art on per project basis
Understanding of lighting/color interactions and set-up
Familiar using Pymel and Python
Excellent written and verbal communications
Understanding of anatomy and the human body
SOFTWARE
Maya, Mental Ray, ZBrush, 3D Coat
Crazy Bump, Mudbox, Photoshop, After Effects
WORK EXPERIENCE
Ghost Jack Entertainment, www.ghostjack.com Oct 2011 - March 2012
Character Modeling / Texturing Artist – Internship
Project: Fist Full of Magic: The Game - iPad (currently in production)
Character Artist - Model and Texture Assets for Game
Maya to Zbrush to Unity Workflow
The Art Institute of California - San Francisco, CA Jan 2011 - June 2011
Level Designer/World Builder
Project:-Steel To Ashes Tournament for iPad (currently in production)
Level/Gameplay Designer, Modular Asset Design/Model/Texture Artist
HiPoly Baking to LowPoly for Unity
EDUCATION
The Art Institute of California - San Francisco, San Francisco, CA
Bachelor of Science - Game Art & Design. Graduation, March 2012