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Project San Francisco

Location:
Fremont, CA, 94538
Salary:
20.00 Hourly
Posted:
April 06, 2012

Contact this candidate

Resume:

Nick Conn

***** **** *****

Fremont, CA, *****

Phone: 810-***-****

****.**********@*****.***

nickconn.com

SUMMARY

As an artist, I am always seeking to better myself, and stay up to date with the latest technology. My focus is Game Production Art/Character Art and I have recently completed my Bachelor of Science degree in Game Art & Design at the The Art Institute of California – San Francisco.

OBJECTIVE

To aquire a poistion in the gaming industry as a 3D digital artist where I can put my modeling and texturing skills to use.

SKILLS

Hard surface and organic polygon modeling,

Texturing, UV mapping, and hi-res sculpting

Character Rigging

Comprehensive knowledge of Maya and Mental Ray network creation

Ability to stylize assets and art on per project basis

Understanding of lighting/color interactions and set-up

Familiar using Pymel and Python

Excellent written and verbal communications

Understanding of anatomy and the human body

SOFTWARE

Maya, Mental Ray, ZBrush, 3D Coat

Crazy Bump, Mudbox, Photoshop, After Effects

WORK EXPERIENCE

Ghost Jack Entertainment, www.ghostjack.com Oct 2011 - March 2012

Character Modeling / Texturing Artist – Internship

Project: Fist Full of Magic: The Game - iPad (currently in production)

Character Artist - Model and Texture Assets for Game

Maya to Zbrush to Unity Workflow

The Art Institute of California - San Francisco, CA Jan 2011 - June 2011

Level Designer/World Builder

Project:-Steel To Ashes Tournament for iPad (currently in production)

Level/Gameplay Designer, Modular Asset Design/Model/Texture Artist

HiPoly Baking to LowPoly for Unity

EDUCATION

The Art Institute of California - San Francisco, San Francisco, CA

Bachelor of Science - Game Art & Design. Graduation, March 2012



Contact this candidate