Hongbiao Wang
Email: ******@*****.*** Portfolio: http://www.hongbiaowang.org
Objective:
Find a creative environment in the Games industry where I can continue to develop my skills as a 3D artist
Skills
Skillfully using Maya and 3ds Max to model and texture game-ready assets
Accurate visual understanding of 3D modeling & texturing of low poly characters
Quickly build complex organic meshes and hard surface environment and prop models
Adobe Photoshop CS 4, Adobe Illustrator CS 5.1
Strong knowledge of anatomy
Strong problem solving skills and a good eye
Work well in a collaborative environment
Able to take direction from the Leads and Supervisors and feedback from the Directors
Experience:
Artist
Judobaby, Redwood City, CA 01/2010 – 11/2011
• Created 3D models of characters, animals and accessories in Jerry Rice and Nitus’ Dog Football Wii released in 2011
o Generated High Poly and Low Poly, UV maps
o Developed texture maps in Photoshop
o Optimized Paint Weighting before animation
o Designed game logos and interface
o Troubleshoot game bugs and learnt product lifetime from prototype to production
• Created 3D models and textures for an unreleased PSP/mobile game
o Created 3D key characters “Scientist” and “Sabrina Cat”
o Redesigned and downsized environment model and texture for mobile application
Education
Master of Fine Arts, Spatial Art, San Jose State University, San Jose, CA 06/2010
Bachelor of Fine Arts, Sculpture, China Academy of Art, Hangzhou, China 07/2003
Awards
• MFA Graduate works published in Mercury Newspaper in 2010
• “Full-scale Female Body Modeling” in Florilegium of Academy in 2002
• Undergraduate Fellowship in 2000-2003
• Watercolor works published in Florilegium of The Attached Art School in 1998