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3D Environment Artist

Location:
Palo Alto, CA, 94306
Posted:
August 22, 2011

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Resume:

Dustin Cawthorne

Environment/Asset Artist

*** ****** **

Palo Alto, CA, 94306

808-***-****

***************@*****.***

www.dustincawthorne.com

Objective

To pursue a job position that would utilize my computer skills and technical skills related to digital art.

Skills

Photoshop, Maya, and Zbrush

Modeling, UV mapping, and Texturing

Knowledge in the UDK and Unity engines

Able to rig and weight characters and assets in Maya

Python scripting

After Effects for video editing

Training in VFX in Maya

HTML, Dreamweaver, Notepad++

MS Word, MS Excel

Education

The Art Institute of California - San Francisco

Bachelors of Science in Game Art & Design, 2010

Experience

MotionLoft SF, San Francisco CA (Dec 2010 – Jan 2011)

Environment Modeler

Researched store layouts, modeled basic retail space

Used Maya, Photoshop, and After Effects

Create presentation video of product demo in a 3D retail space

The Art Institute of California – San Francisco (June 2009 – Sept 2010)

Game Project: “Headcase”

Environment Artist

Modeled assets

UV mapping and Texture mapping

Placing assets into the UDK engine

Created and prioritized asset creation list

Hawaii Construction Co., Molokai, HI (2001-2005)

Administrative Assistant

Created Excel spreadsheets to inventory and track cost of construction materials

Greeted customers and provided information on company inquiries

Assisted with budgets using excel, data entry



Contact this candidate