Dustin Cawthorne
Environment/Asset Artist
Palo Alto, CA, 94306
***************@*****.***
www.dustincawthorne.com
Objective
To pursue a job position that would utilize my computer skills and technical skills related to digital art.
Skills
Photoshop, Maya, and Zbrush
Modeling, UV mapping, and Texturing
Knowledge in the UDK and Unity engines
Able to rig and weight characters and assets in Maya
Python scripting
After Effects for video editing
Training in VFX in Maya
HTML, Dreamweaver, Notepad++
MS Word, MS Excel
Education
The Art Institute of California - San Francisco
Bachelors of Science in Game Art & Design, 2010
Experience
MotionLoft SF, San Francisco CA (Dec 2010 – Jan 2011)
Environment Modeler
Researched store layouts, modeled basic retail space
Used Maya, Photoshop, and After Effects
Create presentation video of product demo in a 3D retail space
The Art Institute of California – San Francisco (June 2009 – Sept 2010)
Game Project: “Headcase”
Environment Artist
Modeled assets
UV mapping and Texture mapping
Placing assets into the UDK engine
Created and prioritized asset creation list
Hawaii Construction Co., Molokai, HI (2001-2005)
Administrative Assistant
Created Excel spreadsheets to inventory and track cost of construction materials
Greeted customers and provided information on company inquiries
Assisted with budgets using excel, data entry