SKILLS:
• Hard surface modeling for high and low poly workflow / Sculpting
• UV mapping and texturing (diffuse, normal, spec)
• Highly trained in traditional art (figure drawing, still life, color & design)
• Capable of learning quickly and acquiring new skills
APPLICATIONS: Maya, Zbrush, Photoshop, After Effects
EXPERIENCE:
April 2012 - August 2012
Fishbowl Production - Newport Beach, CA
Internship
Modeled and textured environments and props for mobile game
Created weapons for motion capture demonstration purpose
EDUCATION:
Academy of Art University San Francisco, CA
Bachelor of Fine Arts (3D Animation & Visual Effects) Sep. 2006 - Dec. 2011