Jeffery R. Shears
***** ******** **** **., *******, Maryland
Phone: 703-***-**** | wibgsr@r.postjobfree.com
CAREER SUMMARY:
3D and 2D graphic artist, animator and instructor with professional experience in both entertainment and government contract fields. Technical software proficiencies include:
• 3D: Maya, 3ds Max, Mudbox and ZBrush
• 2D: Photoshop, Illustrator and InDesign
• Adobe Suite: After Effects, Premiere, Encore, Acrobat, others
• Web XHTML, XML and some Dreamweaver + Flash experience
• Programming Scripting: XML, some Java, Lua & Python
• Microsoft Office
EDUCATION:
• Graduate, Classical Animation Program - Sheridan College, Oakville, Ontario
• BS, Game Art and Design - Westwood College, Arlington, Virginia
• Expected BS (8/2013), Computer and Information Science – UMUC, Adelphi, Maryland
PROFESSIONAL EXPERIENCE:
Senior 3D Artist, Risk and Strategic Management Consulting, Herndon, VA
9/2011 – present
• Development of 3D training videos for company clients including Halliburton, Chemonics, Google and Shell Oil
• Work includes storyboarding, audio editing, 3D environment generation using Maya, character rigging/animation using Maya/Motion Builder, and editing of video/audio with Premiere and After Effects
• Tasks include both real-time environment/prop development and shader/lighting work for realistic renders of higher polygon models
Contract Artist, JumpCore Productions (Remote team)
05/2010 – 9/2011
• Visual design and development for Undead Online, a FPS game demo developed for mobile devices (worked as part of remote art team)
• Created 2D and 3D content, using Maya, Motion Builder and Source engine level building & particle tools. Also used After Effects in development of promotional materials
• Demo development for company's core product included character and level design, models and textures + character rigs & animation for in-game characters and first-person view models (arm rigs)
• Collaborated with programmers, designers and producer to develop full-featured game demo
Contract User Interface Artist, Hooked Wireless, Los Altos Hills, CA
03/2009 – 11/2010
• Design/development of 3D content for mobile applications using Maya. Graphic design, user interface (UI) designs, logos, animations and marketing graphics using various software. (Hooked Wireless client companies I worked for include Google, Audi & BMW)
• Graphics/design and 3D content primarily for hand-held wireless devices, device software demonstrations, company websites, company documentation and trade show presentations
• Worked with managers, marketing personnel, engineers and project artists to determine solutions to client requests and plans for product demonstrations and final deliverables
Contract 3D Artist/Animation Instructor (Various Employers)
** I contracted with a variety of companies/agencies from 11/2008-10/2011, with JumpCore and Hooked Wireless providing the bulk of my employment - other short-term or part-time contracts are listed here:
11/2008 – 03/2010. Companies include:
• Pacific Northwest National Laboratory - Worked with project scientists to visualize and develop 3D graphics for the U.S. Dept. of Energy's international underground nuclear explosion detection systems
• Black Rocket Productions (New Jersey based) - Taught classes in animation and game development at locations throughout Maryland and Virginia
• STS International (Falls Church, VA) - Designs and 3D/2D content for real-time serious game medical simulation trainer for military triage situations. (Developed as part of STS proposal for U.S. Army/Marines project bid)
• ePals, Herndon, VA) - Marketing and business proposals, primarily writing + graphics for PowerPoint documents
• DoubleTake Images (Washington, DC) - Posters and design illustrations
• Zemnott Games (Edina, MN) - Egyptian-themed 3D level designs/renders
Lead Artist, Dynamic Animation Systems, Fairfax, VA
01/2005 – 10/2008
• Production of graphics/animation content for interactive products, including the company's flagship simulation training product, Squad Tactics (V.I.C.E.) which accounted for over $10 million in sales
• Developed magazine advertisements, diagrams, company/product websites, and marketing materials including printed brochures, trade show posters, banners, flyers, magazine and email ads, videos, and proposals designed to business and government specifications
• Implemented style guidelines across product content, marketing materials and generations of marketing and proposal materials to maintain consistent/cohesive visuals
• Worked in multiple aspects of production of graphics and written content including 3D real-time production, Lua script editing, concept/writing of ad copy for magazine ads, brochures, photography for article images, and other items
• Designed and authored company/product DVDs
Contract Artist, GFX Construction/Ultracade
11/2004 – 01/2005
• Created environment, prop and animal models for Breeders' Cup Championships horse racing game. Animated race horses and other animals
Senior 3D Artist, Global VR, San Jose, CA
04/2004 – 10/2004
• As senior 3D artist for the team, I oversaw design, asset production and implementation of new game levels and designed plus implemented UI/Shell assets for PGA-themed arcade game
• Direction and visual effects production work on cinematic shots for Invasion Earth arcade game.
• 2D/Design work involved design sketches, golf course layouts, 2D and 3D UI assets, and arcade cabinet graphics
Creative Director, Zond5, Santa Clara, CA
07/2003 – 04/2004
• Designed company's primary game/product concept and authored game design document and proposals for this start-up game design studio effort
• Created 3D/2D graphics for the design document, project demo and product sell-sheets, and led creative direction and guidance of staff and contract artists for console game development project
Senior/Lead Artist, THQ/PCPL, Santa Clara, CA
01/1998 – 05/2003
• Contributed to PCPL start-up studio growth from 7 to 60+ employees and acquisition by publisher THQ. Handled multiple areas to position company as a buyout prospect, including design & written materials for presentations to obtain development contracts
• Managed art team on Playstation2/Xbox title MX 2002,
• Developed 3D game assets, co-wrote game art design documents, and assessed art team software needs within project budgets
• Production contributions included most aspects of game and level design and production/animation work covering all aspects of in-game asset creation
• Design/creation of company marketing materials, including videos, logos, product style sheets, plus magazine recruitment ads, and 3D and 2D assets
Intern/Associate Artist, Atari Games (Midway), Milpitas, CA
09/1996 – 12/1997
• Worked on two game projects doing level design, modeling and texturing, character modeling and animation, including creation of rendered Sprite images, plus modeling/texturing of numerous in-game assets (characters, props, effects, etc.)
• Graphic design work for product logos, arcade cabinet graphics, and product style sheets
References available upon request.