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Senior 3D graphic artist with Web/Programming skills

Location:
Derwood, MD, 20855
Salary:
$80,000
Posted:
October 02, 2012

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Resume:

Jeffery R. Shears

***** ******** **** **., *******, Maryland

Phone: 703-***-**** | wibgsr@r.postjobfree.com

CAREER SUMMARY:

3D and 2D graphic artist, animator and instructor with professional experience in both entertainment and government contract fields. Technical software proficiencies include:

• 3D: Maya, 3ds Max, Mudbox and ZBrush

• 2D: Photoshop, Illustrator and InDesign

• Adobe Suite: After Effects, Premiere, Encore, Acrobat, others

• Web XHTML, XML and some Dreamweaver + Flash experience

• Programming Scripting: XML, some Java, Lua & Python

• Microsoft Office

EDUCATION:

• Graduate, Classical Animation Program - Sheridan College, Oakville, Ontario

• BS, Game Art and Design - Westwood College, Arlington, Virginia

• Expected BS (8/2013), Computer and Information Science – UMUC, Adelphi, Maryland

PROFESSIONAL EXPERIENCE:

Senior 3D Artist, Risk and Strategic Management Consulting, Herndon, VA

9/2011 – present

• Development of 3D training videos for company clients including Halliburton, Chemonics, Google and Shell Oil

• Work includes storyboarding, audio editing, 3D environment generation using Maya, character rigging/animation using Maya/Motion Builder, and editing of video/audio with Premiere and After Effects

• Tasks include both real-time environment/prop development and shader/lighting work for realistic renders of higher polygon models

Contract Artist, JumpCore Productions (Remote team)

05/2010 – 9/2011

• Visual design and development for Undead Online, a FPS game demo developed for mobile devices (worked as part of remote art team)

• Created 2D and 3D content, using Maya, Motion Builder and Source engine level building & particle tools. Also used After Effects in development of promotional materials

• Demo development for company's core product included character and level design, models and textures + character rigs & animation for in-game characters and first-person view models (arm rigs)

• Collaborated with programmers, designers and producer to develop full-featured game demo

Contract User Interface Artist, Hooked Wireless, Los Altos Hills, CA

03/2009 – 11/2010

• Design/development of 3D content for mobile applications using Maya. Graphic design, user interface (UI) designs, logos, animations and marketing graphics using various software. (Hooked Wireless client companies I worked for include Google, Audi & BMW)

• Graphics/design and 3D content primarily for hand-held wireless devices, device software demonstrations, company websites, company documentation and trade show presentations

• Worked with managers, marketing personnel, engineers and project artists to determine solutions to client requests and plans for product demonstrations and final deliverables

Contract 3D Artist/Animation Instructor (Various Employers)

** I contracted with a variety of companies/agencies from 11/2008-10/2011, with JumpCore and Hooked Wireless providing the bulk of my employment - other short-term or part-time contracts are listed here:

11/2008 – 03/2010. Companies include:

• Pacific Northwest National Laboratory - Worked with project scientists to visualize and develop 3D graphics for the U.S. Dept. of Energy's international underground nuclear explosion detection systems

• Black Rocket Productions (New Jersey based) - Taught classes in animation and game development at locations throughout Maryland and Virginia

• STS International (Falls Church, VA) - Designs and 3D/2D content for real-time serious game medical simulation trainer for military triage situations. (Developed as part of STS proposal for U.S. Army/Marines project bid)

• ePals, Herndon, VA) - Marketing and business proposals, primarily writing + graphics for PowerPoint documents

• DoubleTake Images (Washington, DC) - Posters and design illustrations

• Zemnott Games (Edina, MN) - Egyptian-themed 3D level designs/renders

Lead Artist, Dynamic Animation Systems, Fairfax, VA

01/2005 – 10/2008

• Production of graphics/animation content for interactive products, including the company's flagship simulation training product, Squad Tactics (V.I.C.E.) which accounted for over $10 million in sales

• Developed magazine advertisements, diagrams, company/product websites, and marketing materials including printed brochures, trade show posters, banners, flyers, magazine and email ads, videos, and proposals designed to business and government specifications

• Implemented style guidelines across product content, marketing materials and generations of marketing and proposal materials to maintain consistent/cohesive visuals

• Worked in multiple aspects of production of graphics and written content including 3D real-time production, Lua script editing, concept/writing of ad copy for magazine ads, brochures, photography for article images, and other items

• Designed and authored company/product DVDs

Contract Artist, GFX Construction/Ultracade

11/2004 – 01/2005

• Created environment, prop and animal models for Breeders' Cup Championships horse racing game. Animated race horses and other animals

Senior 3D Artist, Global VR, San Jose, CA

04/2004 – 10/2004

• As senior 3D artist for the team, I oversaw design, asset production and implementation of new game levels and designed plus implemented UI/Shell assets for PGA-themed arcade game

• Direction and visual effects production work on cinematic shots for Invasion Earth arcade game.

• 2D/Design work involved design sketches, golf course layouts, 2D and 3D UI assets, and arcade cabinet graphics

Creative Director, Zond5, Santa Clara, CA

07/2003 – 04/2004

• Designed company's primary game/product concept and authored game design document and proposals for this start-up game design studio effort

• Created 3D/2D graphics for the design document, project demo and product sell-sheets, and led creative direction and guidance of staff and contract artists for console game development project

Senior/Lead Artist, THQ/PCPL, Santa Clara, CA

01/1998 – 05/2003

• Contributed to PCPL start-up studio growth from 7 to 60+ employees and acquisition by publisher THQ. Handled multiple areas to position company as a buyout prospect, including design & written materials for presentations to obtain development contracts

• Managed art team on Playstation2/Xbox title MX 2002,

• Developed 3D game assets, co-wrote game art design documents, and assessed art team software needs within project budgets

• Production contributions included most aspects of game and level design and production/animation work covering all aspects of in-game asset creation

• Design/creation of company marketing materials, including videos, logos, product style sheets, plus magazine recruitment ads, and 3D and 2D assets

Intern/Associate Artist, Atari Games (Midway), Milpitas, CA

09/1996 – 12/1997

• Worked on two game projects doing level design, modeling and texturing, character modeling and animation, including creation of rendered Sprite images, plus modeling/texturing of numerous in-game assets (characters, props, effects, etc.)

• Graphic design work for product logos, arcade cabinet graphics, and product style sheets

References available upon request.



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