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Software Engineer

Location:
Jasper, IN, 47546
Salary:
50,000
Posted:
August 23, 2010

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Resume:

Skills

C/C++ C#/.Net DirectX OpenGL

HLSL/GLSL XML x86 Assembly ARM7

Linear Algebra Physics Calculus 3D Collision

Tools

Visual Studios AlienBrain Tortoise SVN VTune

Parallel Studios Maya RenderMonkey MS Office

Win 7/Vista/XP VLD

Education

Full Sail University Winter Park, FL June 2010

Bachelor of Science in Software Engineering with an emphasis in Game Development

Qualifications

• Efficient—in project/group situations I strive for maximum efficiency/efficacy

• Quality—on code/projects I demand quality over quantity in the face of deadlines

• Team—working on a team fosters my desire for cooperation and integration

• Organized—following a plan always keeps me on track for completion and polish

Student Work Experience

QA Lead/General Programmer January 2010 - May 2010

App Attack by Banana Sticker (2 Producers, 7 Developers, 9 Artists)

http://appattackgame.com/

• Built advanced 3D collision systems in C++, including character capsule generation, bounding

volume hierarchy—splitting of world geometry, and collision testing/reaction so world

objects reacted in accordance with preexisting design

• Developed object allocation system allowing memory allocated from the heap to be accessed

through templated functions and stored in memory map, alleviating CPU cycles

• Created a character state machine that updated all of a character’s relevant information

• Implemented bug fixes from outsourced testing as well as in-house testing

General Programmer November 2009 – December 2010

Fire From the Sky by Hungry Designs (1 Developer)

• Researched GLSL to produce a post-process effect that checked a normal map to find the edges

of in game objects and give them a hard outline for a cell-shaded effect

• Found a way to create a normal map by casting 6 lights as colors representing inverse

normals onto an object to give a per pixel representation of all face normals

• Wrote a fragment shader that did per-vertex lighting to light object surfaces

Interface Lead/ General Programmer May 2009 – June 2009

Fire From the Sky by Hungry Designs (4 Developers)

• Created a 2D tile editor through C# to alleviate time spend on the level creation process

• Implemented FMOD Api to add audible responses to the game

• Designed and developed in-game interfaces such as front-end/in-game menus

• Developed a game state system that told the main game loop what state to render and update

Awards, Memberships, and Activities

Eagle Scout/ Troop Leader

• Over four years I worked my way up through all six Boy Scout ranks, earning the final rank

of Eagle Scout. The process of becoming an Eagle Scout necessitated an in-depth project—

planned and executed under the guidance of a board of directors and involving the

leadership of a troop of younger scouts over a three-week period



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