JAMES MUNROE
***** ***** ***** ****** ****** CA *4546
cell: 415-***-**** email: ************@*****.*** website: jamesemunroe.blogspot.com
SKILLS:
• Efficient with Maya, 3ds Max, Zbrush, and Photoshop to create models of all varieties. Can work within different styles while maintaining consistency and quality.
• Knowledgeable of the human figure.
• Dedicated to my team’s vision of the project and to commit myself to the best quality work possible.
• Positive attitude.
PROFESSIONAL EXPERIENCE:
Character Modeler, “The Sims Medieval”
Electronic Arts, Redwood Shores September 2009 – August 2010
• Created character models from given concept art, including the game ready mesh, uv’s, high resolution sculpt, and all texture maps.
Concept Artist, “MySims: Agents”
Electronic Arts, Redwood Shores May 2009 – July 2009
• Created cinematic sequences using Maya and Attribulator to provide the game with more depth and character development.
• Created storyboards for early visualization, later using Maya and character models to plan positions and camera angles.
Concept Artist/ Assistant Producer, “MySims: Kingdom”
Electronic Arts, Redwood Shores January 2008 - August 2008
• Acted as an interdisciplinary mediator between engineering and the local DevTest team to create stress cases; allowing better optimization of frame rate and graphics.
Freelance Artist September 2008 – January 2009
CarbonPalette
• Provided character designs and storyboards to clients.
EDUCATION:
Academy of Art University, San Francisco, CA Associate of Arts, Illustration, 2004
REFERENCES:
Terry Smith, Art Director email: ******@*****.*** phone: 650-***-****
Uma Menon, Development Director email: ******@**.*** phone: 650-***-****
Logic Canales, Development Director email: ********@**.*** phone: 650-***-****