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3d Artist

Location:
alameda, CA, 94501
Salary:
60,000
Posted:
April 05, 2010

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Resume:

Qualifications Profile

A dedicated and passionate individual looking to join a team that will utilize and challenge my talents and capabilities.

• Exceptional project coordinator and supervisor skills.

• Very high aptitude for multi-tasking and prioritizing

• Exceptional ability to adapt and succeed in all environments.

• Extremely quick learner for software, procedures and pipelines

• Outstanding communication skills; effectively communicates with all team members and supervisors.

• Successful in designing and implementing new processes to streamline the completion of projects

Technical Proficiencies

Software: Maya, Unreal Editor, Photoshop, Illustrator, Dreamweaver, Mental Ray, After Effects, Perforce, DevTrack, Dev Test, Jira, Test Track, Gamebryo, Poser, Flash.

Professional Experience

3dHooligan.com, Alameda, CA 08.2005 – 09.2009

2d artist/ 3d artist/ Compositor/Game and Level Designer

Bitwise Design, Walnut Creek- Sole artist/ Co- Designer (Contract)

• Sole artist for an unreleased iPhone title. Executed the art for the User Interface, in-game graphics as well as the Title screen and loading screens. Assisted in designing two unreleased iPhone titles: which included but were not limited to game play, physics and control schemes.

Page 44 Studios, San Francisco- Designer (Contract)

• Designed and directed camera actions, game play, character animations and triggered events using XML for 7 levels of High School Musical 3: DANCE! Supervised FX artists, animators and environment artists for placement of vfx, animation timing and environmental assets. Supervised the design process from concept to completion. Scripted actions, game play and FX events for levels.

Secret Level, San Francisco- Dev/QA tester (Contract)

• Provided development testing for the Iron Man title. Reported, logged, tracked and regressed bugs. Developed and implemented processes, both, for the Dev QA team and communications with the rest of the production teams. Worked with designers on level layout, ai spawning, level ups and playability.

Crystal Dynamics/ Eidos, Redwood City- QA Tester (Contract)

• Tested Tomb Raider Anniversary Edition for proper porting to the Wii System. Found bugs, logged bugs and tracked bugs to complete fix.

EA Games, Redwood City, CA- World Builder (Contract)

• World Builder, Design assistant, Artist and Tester for Ultima Online. Assisted designers with designing environments, layout of levels and asset/bonus placement. Redesigned and executed several environments. Took charge of the world building team by developing internal teams and assigning team projects to efficiently complete projects. Developed and modified new techniques to improve the appearance of the game.

Solokai Inc., Bay Point, CA - 3d artist and Assistant Project Manager

• Managed assets, Assisted in the development and execution of processes. 3d art included but not limited to: texturing, lighting, editing animation, and modeling.

Goodby, Silverstein, and Partners, San Francisco, Ca- 3d/ compositing artist (Contract)

• Provided 3d artwork, compositing, footage manipulation and compositing for their Saturn Google project and Comcast commercials.

Sebo Restaurant, San Francisco- Architectural Visualization

• Utilized Maya, Photoshop, and Mental Ray to provide a completed render for pre visualization.

Lawroom.com, Walnut Creek 07.2008- 04.2009

Art Dept Manager/Project Coordinator/ 3d artist

• Managed the art team and art standards as well as created 3d art

• Supervised 9 employees to develop and execute schedules to ensure that timelines and deadlines were met.

• Designed interactivity, course layout, camera angles, and characters for a graphic novel type approach utilizing Maya and Photoshop.

• Developed and executed the production pipeline and work processes.

New Wave Broadcasting/ Mapleton Communications, Monterey, CA 1999 – 2003

Radio Personality etc.

• Voice over, Air personality, Promotions specialist, IT/Network Manager, Security Manager, assistant music director, station imaging director and production assistant.

U.S. Army 1993 – 1996

Fort Campbell, KY

• Served in the U.S. Army with the 101st Airborne Division as an indirect fire infantry man.

Received the Army Achievement Medal. Certified Expert Marksman

Education

Ex’pression College for Digital Arts, Emeryville, CA 4. 2004 – 7. 2006

• Bachelor’s Degree of Applied Science, 3d Animation and Visual Effects.



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