Patricio Reyes ARCE
Contact Information:
mt9xm5@r.postjobfree.com
Home: 604-***-****
Mobile: 604-***-****
Career Objectives:
I have over 16 years professional experience across a wide range of Art Disciplines. I am passionate about the work I do, and want to contribute anyway I can by helping those who seek my abilities in my field.
Work History and Experience:
ROCKET GAMING SYSTEMS ®
November 2003 - Present
Art Team Lead - Responsible for all art assets in my studio, I direct and delegate to my art team that creates symbols, graphical user interfaces, concept illustrations, and animation. I also consult and work with the Media Manager, Game Designers, Lead Programmers, and Project Managers who enable me to develop products within tight schedules. I also create Plexiglas signage and other relevant marketing material.
MINDJUICE Media
2009 campaign
Responsible for all art development and assets for the iPhone/iPod Touch Game App, CHARMED
Amazon Printing Limited
May 2003 - September 2003
Graphic Designer - I was assigned the Quiznos Sub account to provide graphic layouts and desktop publishing for marketing strategies. I offered design alternatives to advertising and promotional packages.
HELIKON Technologies Incorporated
November 1998 - February 2003
Art Director and Illustration - I created all art concepts, graphical user interfaces, and character design pertaining to the cartoon characters for interactive storybooks for kids, and developed some of the creative writing for our client's website
3D Modeler/Animator - 3D modeling humanoid figures for an on-line AD&D adventures game that ensured low polygon count, texture mapping and animation of the character.
Illustration/2D Animation/Compositing - Storyboards and computer graphics were prepared by me for producing animated cinematics to provide a prelude to upcoming multiplayer game projects.
UI Artist - Created graphical user interfaces for client proprietary software applications for digital archives of a specialized magazine.
Package Designer and Modeler - Designed and created the product packaging and advertising for the magazine client for the archive.
QUIVER Studios Incorporated
February 2002 - April 2002
Flash Artist - Aid in the completion of Flash animations for a medical study on CD-ROM.
3D Modeler - Construct a 3D model and texture map a WWII bomber for a documentary video CD-ROM.
Apple Productions Limited
November 2001
Illustration - Contract work included cartoon and illustration for a colouring book...the Tropical Rainforest Activity Book.
MAD GENIUS Software
February 1998 - October 1998
Art Lead - I provided storyboards, and animation and delegated work to art staff for the completion of the PC platform title: GUNMETAL
DESTINY Software Productions Incorporated
November 1993 - November 1995
Art Director and Illustration - Researched and conceptualized the Warhammer 2000 game of BLOODBOWL (PC title), further directed art team along with my own participation of illustration and production of game assets.
Illustration/2D Animation/Compositing - Rotoscoped live actors and captured them in blue screen along with editing and compositing, I helped in the completion of Darkseed II (PC title)
UI Artist - Created GUI for Timeout Sports Baseball, and Basketball (PC title)
Education and Training:
CENTRE for DIGITAL IMAGING and SOUND (CDIS)
Completed the Digital Artist Masters Program
Attended from February 1996 - October 1996
EMILY CARR College of Art and Design (ECCAD)
Completed the Electronic Communications Design Program
with an initial enrollment into Industrial Design
Attended from September 1989 to December 1993
KWANTLEN College
Completed the Graphic Art Foundation Program
Attended from September 1988 to April 1989
Skills and Attributes:
- Adobe Photoshop CS3
- Adobe Illustrator CS3, Corel Draw 12
- Adobe Flash CS3
- Eyeon Digital Fusion v2,
- Adobe AfterEffects CS3,
- Wondertouch Particle Illusions v2.0
- Newtek Lightwave v7.0, Softimage XSI
Online Portfolio:
http://vitamin-p.cghub.com/
http://www.behance.net/vitamin-p
http://ca.linkedin.com/in/patricioarce/
REFERENCES:
Douglas Sowerby
Media Manager, Rocket Gaming Systems®
mt9xm5@r.postjobfree.com
604-***-**** ext.6114
Doug was my direct manager for 5+ years, he now indirectly manages my work needs, and maintains Media staff through studio resources within our company.
Dominic Richards
Project Manager, Rocket Gaming Systems®
mt9xm5@r.postjobfree.com
I have worked with Dom for 3 years in RGS. Not only did he rely on me for project estimates and content information, but also to score goals when we have our noon-hour soccer matches.
Chris Gilbert
CG Artist/3D Modeler, Rocket Gaming Systems®
mt9xm5@r.postjobfree.com
604-***-**** ext.6105 (or his mobile 604-***-****)
I've known and worked with Chris for 16 years since I started my career in computer graphics. He is not only my dearest friend, but also a great artist I have come to depend on for thorough consultation in my work.
Ken Carpenter
Senior Software Engineer
INDE Electronics, Inc. http://profaceinde.com/contactinfo.htm
mt9xm5@r.postjobfree.com
Proprietor and Purveyor
Mindjuice Media, Inc. http://www.mindjuice.net/about/
I was first introduced to Ken back in my Helikon Tech campaign, we have been close friends, since. Ken also oversees Mindjuiceâ„¢, and is responsible for all operations. He manages my artwork that goes into CHARMED, iPhone Game App.