Nicholas Lemon
Objective
To pursue a challenging position in mobile applications and software quality assurance where I can leverage
My strong academic background and practical work experience.
Summary:
Almost 3 years of Software testing experience.
Just finished a BA degree in Communication Design with a concentration in Mass Communication Design.
Over 2 years experience testing mobile devices,
Strong experience with unit testing, Integration testing and system testing for Iphone, Android, and Blackberry
Experience verifying critical bug fixes and coordinated with developers to meet tight release timelines.
Experience designing test plans and defined cases for functional, integration, system, and user acceptance testing.
Education
California State University, Chico, B.A. in Communications
Major: Communication Design Concentration: Mass Communication Design
Coursework
Writing for Electronic Media
Color Theory
Computer Graphics
Digital Pre-Publishing
Basic Drawing
Advertising
Visual Communication Concepts
Professional Experience:
Namco Bandai, Santa Clara, CA February 2010 – November 2010
Quality Assurance – Mobile Console and Hand held games.
Analyzed application, system, and security errors.
Escalated issues to developers and verified fixes.
Designed test plans and defined cases for functional, integration, system, and user acceptance testing. Ensured that all the test cases were updated in the bug database along with master test plan.
Participated in the automation team using Filemaker and test scripts.
Worked on various mobile device applications (iPhone, Blackberry, Android).
Verified critical bug fixes and coordinated with developers to meet tight release timelines.
Titles released included Enslaved and National Geographic.
Hudson Entertainment, Redwood City, CA June 2009 – January 2010
Quality Assurance – Mobile Applications
Defined and executed test procedures to certify build readiness for formal certification (Example: NSTL).
Worked on various mobile device applications (iPhone, Blackberry, Android).
Documented all defects found including frequency and steps to reproduce (regression fixes: sound issues, text issues, and graphical issues).
Worked with developers and other members of the project team to complete the release.
Contributed to game design for new titles, including Poker Grand Express.
Completed extensive testing for iPhone games and worked closely with the producers and game designers to complete projects.
Hudson Entertainment, Redwood City, CA June 2008 – May 2009
Quality Assurance Intern/ Analyst
Learned the different build and test procedures for mobile game software.
Learned internal procedures for testing and defect reporting.
Executed test procedures and submitted test reports for multiple mobile game releases.
TECHNICAL SKILLS
Adobe Photoshop
Adobe Illustrator
Microsoft Word
Adobe InDesign
Device Anywhere Testing Platform
Jira Bug Tracking System
Filemaker Database